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Re: [css-shaders] subdivision for transparency

From: Chris Marrin <cmarrin@apple.com>
Date: Thu, 06 Oct 2011 11:59:10 -0700
Cc: Gregg Tavares <gman@google.com>, "robert@ocallahan.org" <robert@ocallahan.org>, Dean Jackson <dino@apple.com>, James Robinson <jamesr@google.com>, www-style list <www-style@w3.org>
Message-id: <1140DBF6-694A-4F14-8EDA-6F687819DFE7@apple.com>
To: Vincent Hardy <vhardy@adobe.com>

On Oct 6, 2011, at 10:41 AM, Vincent Hardy wrote:

> From:  Chris Marrin <cmarrin@apple.com>
> Date:  Thu, 6 Oct 2011 10:14:27 -0700
> To:  Gregg Tavares <gman@google.com>
> Cc:  "robert@ocallahan.org" <robert@ocallahan.org>, Dean Jackson
> <dino@apple.com>, James Robinson <jamesr@google.com>, www-style list
> <www-style@w3.org>
> Subject:  Re: [css-shaders] subdivision for transparency
>>> So it seems like for this proposal to be generally useful that content
>>> needs to able to be interactive (ie, the user needs to able to click on
>>> stuff just like they can with 3d css). Otherwise the number of use cases
>>> for it seems exceedingly small.
>> I'm not sure Adobe even has this ability. I certainly don't see them
>> using it in these demos.
>>> [vh] That is correct, we donšt have picking implemented (yet ;-).

Yet? :-)

Have you thought about techniques to do picking efficiently? It might be useful to start brainstorming, although I fear that if we discuss theoretically plausible approaches we might get roped into actually figuring out how to make them work :-)

Received on Thursday, 6 October 2011 19:00:12 UTC

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