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Re: [css-shaders] subdivision for transparency

From: Robert O'Callahan <robert@ocallahan.org>
Date: Wed, 5 Oct 2011 11:35:38 +1300
Message-ID: <CAOp6jLY5ZrsB2OCc7BpHryE9BXr=QB5NTrxOGZPU3CEj-5_orQ@mail.gmail.com>
To: Dean Jackson <dino@apple.com>
Cc: James Robinson <jamesr@google.com>, Gregg Tavares <gman@google.com>, www-style list <www-style@w3.org>
On Wed, Oct 5, 2011 at 9:13 AM, Dean Jackson <dino@apple.com> wrote:

> As for filters, I was really hoping that we'd be able to specify them as
> purely a 2d effect - as in whatever is composited in the end is a quad, not
> a mesh, even if the filter itself uses a mesh.

I totally agree. The result of a "custom" filter primitive is flattened to
an image. Nothing else makes sense, even within a filter chain.

I also suggest that any filter effect immediately flattens its children
> (even if preserve-3d is set).

Definitely. Gecko does this.

"If we claim to be without sin, we deceive ourselves and the truth is not in
us. If we confess our sins, he is faithful and just and will forgive us our
sins and purify us from all unrighteousness. If we claim we have not sinned,
we make him out to be a liar and his word is not in us." [1 John 1:8-10]
Received on Tuesday, 4 October 2011 22:36:15 UTC

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