- From: Chris Lilley <chris@w3.org>
- Date: Mon, 3 Oct 2011 23:49:23 +0200
- To: "Gregg Tavares (wrk)" <gman@google.com>
- CC: www-style@w3.org
On Monday, October 3, 2011, 10:16:02 PM, Gregg wrote: GTw> What about mouse input? GTw> It seems like for this proposal to actually work as other CSS works GTw> you'd need to run mouse and touch events through the vertex shader so GTw> that you get the mouse coordinates translated through the shader. GTw> Yes? No? Yes. All graphics proposals consider the rendering pipeline first and remember the picking pipeline second :) Same issue for feDisplace, for example. Note to self, add an feDisplace plus hyperlink test to the test suite. -- Chris Lilley Technical Director, Interaction Domain W3C Graphics Activity Lead, Fonts Activity Lead Co-Chair, W3C Hypertext CG Member, CSS, WebFonts, SVG Working Groups
Received on Monday, 3 October 2011 21:49:33 UTC