W3C home > Mailing lists > Public > www-style@w3.org > October 2011

Re: [css-shaders] CSS shaders for custom filters (ACTION-3072)

From: Chris Lilley <chris@w3.org>
Date: Mon, 3 Oct 2011 23:49:23 +0200
Message-ID: <1422796695.20111003234923@w3.org>
To: "Gregg Tavares (wrk)" <gman@google.com>
CC: www-style@w3.org
On Monday, October 3, 2011, 10:16:02 PM, Gregg wrote:

GTw> What about mouse input?

GTw> It seems like for this proposal to actually work as other CSS works
GTw> you'd need to run mouse and touch events through the vertex shader so
GTw> that you get the mouse coordinates translated through the shader.

GTw> Yes? No?


All graphics proposals consider the rendering pipeline first and remember the picking pipeline second :)

Same issue for feDisplace, for example.

Note to self, add an feDisplace plus hyperlink test to the test suite.

 Chris Lilley   Technical Director, Interaction Domain                 
 W3C Graphics Activity Lead, Fonts Activity Lead
 Co-Chair, W3C Hypertext CG
 Member, CSS, WebFonts, SVG Working Groups
Received on Monday, 3 October 2011 21:49:33 UTC

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