- From: Chris Lilley <chris@w3.org>
- Date: Mon, 3 Oct 2011 23:50:21 +0200
- To: Charles Pritchard <chuck@jumis.com>
- CC: "Gregg Tavares (wrk)" <gman@google.com>, "www-style@w3.org" <www-style@w3.org>
On Monday, October 3, 2011, 11:23:57 PM, Charles wrote: CP> On Oct 3, 2011, at 1:16 PM, "Gregg Tavares (wrk)" <gman@google.com> wrote: CP> What about mouse input? CP> It seems like for this proposal to actually work as other CSS works CP> you'd need to run mouse and touch events through the vertex shader so CP> that you get the mouse coordinates translated through the shader. CP> Yes? No? CP> CSSMatrix and transform3d are a good start. A method returning a CSSMatrix object may be enough. No, because meshes greater than 1x1 correspond to non-affine transforms. -- Chris Lilley Technical Director, Interaction Domain W3C Graphics Activity Lead, Fonts Activity Lead Co-Chair, W3C Hypertext CG Member, CSS, WebFonts, SVG Working Groups
Received on Monday, 3 October 2011 21:50:37 UTC