- From: Simon Pieters <simonp@opera.com>
- Date: Tue, 21 Jul 2009 10:18:36 +0200
- To: "public-html@w3.org" <public-html@w3.org>
- Cc: "www-style@w3.org" <www-style@w3.org>
On Tue, 21 Jul 2009 10:04:23 +0200, Simon Pieters <simonp@opera.com> wrote: > On Tue, 21 Jul 2009 08:47:58 +0200, Simon Pieters <simonp@opera.com> > wrote: > >> "Font names must be interpreted in the context of the canvas element's >> stylesheets; any fonts embedded using @font-face must therefore be >> available. [CSSWEBFONTS]" >> http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#text >> >> What should happen when you fillText() while a font is still loading? > > I think blocking is not something we want. > > That leaves throwing and using a fallback font. > > For an interactive game, it seems more useful to show the fallback font > than no text at all, which rules out throwing. > > For a static graph, you would either want to draw twice: once with the > fallback font, and once again when the font has loaded; or you would > want to draw once when the font has loaded. > > In order for a Web page to know when a font has loaded, we probably need > to introduce an event that is fired when a web font has loaded, or make > web font loading delay the load event, or both. This might be something for the CSS WG to specify, though. BTW, I think images referenced from CSS should delay the load event, too. http://software.hixie.ch/utilities/js/live-dom-viewer/saved/176 -- Simon Pieters Opera Software
Received on Tuesday, 21 July 2009 08:19:20 UTC