W3C home > Mailing lists > Public > www-style@w3.org > November 2008

Re: CSS3 @font-face / EOT Fonts

From: Philip TAYLOR (Ret'd) <P.Taylor@Rhul.Ac.Uk>
Date: Fri, 07 Nov 2008 16:32:58 +0000
Message-ID: <49146DBA.3060302@Rhul.Ac.Uk>
To: Ian Hickson <ian@hixie.ch>
CC: Thomas Phinney <tphinney@adobe.com>, "www-style@w3.org" <www-style@w3.org>

Ian Hickson wrote:

> I mentioned the Spore case in the earlier paragraph, there are a number of 
> similar cases in recent history showing that the less DRM a game has, all 
> other things being equal, the more people buy it instead of copying it 
> from less legal sources.

"The Register"s analysis doesn't support that conclusion.
They summarise as follows :

> But Gibeau is right in one sense: The vast majority of 
> Spore players are probably blissfully unaware of its DRM 
> and the internet kerfuffle surrounding it. EA could have 
> kept the restrictions in place and still raked in the cash 
> from game sales. Angry gamers be damned.

In other words, a small minority of people care enough
about DRM to prefer to acquire a pirate, unlocked, copy
rather than pay for a copy that imposes what they regard
(arguably reasonably) as unreasonable restrictions.  The
vast majority, however, care not tuppence about DRM and/or
these "unreasonable restrictions", and buy the product

However, your original assertion was that "the more desirable
the product, the more DRM will lead to licence violations",
and I have still seen no statistics to support this
(specifically, no justification for the "desirability" aspect
of the assertion).

Received on Friday, 7 November 2008 16:33:51 UTC

This archive was generated by hypermail 2.3.1 : Monday, 2 May 2016 14:27:41 UTC