- From: Ian Hickson <ian@hixie.ch>
- Date: Fri, 7 Nov 2008 16:14:40 +0000 (UTC)
- To: "Philip TAYLOR (Ret'd)" <P.Taylor@Rhul.Ac.Uk>
- Cc: Thomas Phinney <tphinney@adobe.com>, "www-style@w3.org" <www-style@w3.org>
On Fri, 7 Nov 2008, Philip TAYLOR (Ret'd) wrote: > > Ian Hickson wrote: > > > Experience shows that the more desireable the product, the more DRM > > will cause them to violate the license. > > Could you support your "experience" with facts and statistics, Ian ? I mentioned the Spore case in the earlier paragraph, there are a number of similar cases in recent history showing that the less DRM a game has, all other things being equal, the more people buy it instead of copying it from less legal sources. -- Ian Hickson U+1047E )\._.,--....,'``. fL http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,. Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'
Received on Friday, 7 November 2008 16:15:17 UTC