- From: Assaf Arkin <arkin@intalio.com>
- Date: Sat, 15 Mar 2003 17:52:37 -0800
- To: "Ricky Ho" <riho@cisco.com>, <public-ws-chor@w3.org>
- Message-ID: <IGEJLEPAJBPHKACOOKHNMEIADFAA.arkin@intalio.com>
I want to offer an alternative definition. I like to talk in terms of generic models that do not exclude any particular type of application, before drilling down into a specific application. When you talk in generic terms it may seem hard at first to understand 'how my specific problem is solved in that case', but the benefit is that it allows more problems to be solved, not just specific ones. For example, an OO language is one that allows you to define the common behavior of multiple objects, and allows the behavior to relate to data owned by the object (or referencing other objects). Another definition is that an OO language allows me to build business objects. What about non-business objects like a window or a counter? What about utility objects like a line item list or an address object? A generic definition has more utility then an application-specific definition. The term choreography was interesting because it was borrowed from performance arts where it usually refers to a dance or a ballet. It places no restriction on how many dancers may participate in the dance. Tango is a choreographed dance that has just two dancers. So while Choreography is a good term for any dance involving any number of dancers, if there is an intent to allow only two dancers, I would prefer to use Tango instead. In OO we talk about objects and classes. We don't talk much about class instances. Similary in the WS world we talk about service and interface. We don't talk about service instance (though such a thing does exist), nor do we talk about service being an interface instance. Similarly, I would like to propose that we distinguish between Choreography as the definition and Conversation as what actually happens when these services communicate with each other. While we're using two different terms, I think it will actually reduce some of the confusion when we get to discuss more complex use cases. So what is a choreography: a choreography is a specification of how multiple things interact with each other over space and time. In our case space means different services in different places, time means the ordering of activities with relation to each other. I would like to suggest the following definition of WS Choreography (as opposed to just about any choreograph): WS Choreography: A specification of the behavior of multiple servies that interact with each other by exchanging messages You will notice that in my presentation I've tried, and hopefully succeeded, to make that distinction clear. I was talking about a generic concept first, and then tried to place it in the scope of WS. So I never imagined WS as the only way to choreograph things, but I do think that WS-Choreography would talk only about Web services, as defined by the WSA. This is also important because there are some choreography definitions that cannot be defined by WS-Choreography and in my opinion are not interesting for us, e.g. updating shared states in a database, or using some non-WS means to do that. A load balancing engine has a way to manage shared states that involve multiple servers, but since this is done below the WS level it's not exposable in WS-Choreography (and quite frankly not of interest to this group). Let's assume that two (or more) Web services are performing a dance with each other based on some WS Choreography scripted for them by some language. What is each of these services doing? Each of these services is talking to other services. It's arranging or controling elements (in this case WS operations) that allow it to achieve some overall effect or goal. That's pretty much the dictionary definition of orchestration (conducting a symphony is another unrelated definition). So I would like to propose a definition for WS Orchestration that does something like: WS Orchestration: A specification of how a service interacts with other services by exchanging messages As I pointed out on the whiteboard, a choreography is a combination of orchestrations. Let's look at a simple example using a bi-party choreography. Service A sends some message (m) to service B. Following that, service B sends some message (m1) to service A. That's a very simple choreography of how two services interact with each other. It's also a specification of their orchestration. Service A sends message m0 and waits to receive message m1. Service B receives message m0 and then sends message m1. Let's look at a more complex example involving multi-party choreography with services A, B, C and D. In the choreography we define that service A sends messages to B and C. C sends messages to D. So we also have a definition of what the orchestration in this context would look like: A talks to B,C. B talks to A. C talks to A,D. D talks to C. Magically, the definition of choreography is nothing more than the composed definition of orchestrations, and as I'll show below vice versa. But there's an interesting question. In defining the orchestration of some service, say service D in the example above, did we also define the implementation? Not necessarily. Let's say that service D receives a message from C, and based on some information sends back a message to D. How did D get that information? It can have some piece of code in there that does it, whether we write it in Java, BPEL or Perl makes no difference. We've expressed it's orchestration but not it's implementation. In this case, which covers the majority of cases, we've expressed the service interface, one coarse grained orchestration is must perform to participate in the choreography, but in no way did we express its implementation. So I would also like to formulate three axiomatic restrictions: 1. Closure: A choreography of n service types includes only messages the are exchanged by these n service types. 2. Completeness: Any orchestration for one service type that involves n other service types can be expressed as a choreography of n+1 service types. 3. Non-reflexive: An implementation is a super set of some (possibly more than one) orchestration. These restrictions are important because they allow us to attain some of the properties of choreography that we all care about, namely: 1. Abstraction: A choreography asks the implementation to do certain things, but does not strive to restrict the number of possible implementations. I argue that a choreography model that does not observe restriction #1 or #3 is not useful. 2. Validation: Since the choreography expresses a subset of the orchestration of a service (#2 and #3), it allows us to determine that the service actually observes it's role obligations in the choreography, regardless of how we choose to implement it. (In other words, we can ensure that the implementation matches the contract, but we don't decide on what the implementation looks like and we can change it as often as we like) 3. Utility: Since we placed no other restrictions we can allow a service to participate in any number of choreographies, and we can allow choreographies that are applicable to B2B, choreographies that are applicable to A2A, simple back & forth and complex end-to-end, reuse and recursive composition, etc. Note that throughout this discussion I've been talking about services and not business entities. How we map services to business entities is orthogonal. For example, a choreography involving n service types may in fact be a choreography involving two business entities. But since one of these business entities elected to reuse multiple service types in that choreography the choreography involves more than two service types. This makes choreographies more interesting because they support reuse, recursive composition and more than a limited set of scenarios. Also I did not limit bindings intentionally. In WS terms we talk about service types (or interfaces) and then bind services during the message exchange, possibly passing service references in the messages. Practical examples may be more restricting, depending on what you want to achieve. In some cases services must be fixed as soon as possible and never changed, in other cases the "interesting" services are those that are bound later on (e.g. marketplace scenario). There is no technical restriction that imposes that all services be bound in advance, and a variety of mechanisms that allow them to be bound later on (WSDL, UDDI, WS-Addressing, WS-Callback, WSCI's locator, etc). I also did not express choreography as a sequence of state alignments for a very simple reason. Choreography is a solution for addressing state alignment, and allows a variety of models (e.g. point-to-point, group consensus, transaction contexts, state expiration). On the other hand, a language for expressing state alignment may be useful but does not specify how WS are used to achieve this. It is quite likely that two services would have a perfect understanding of the states they want to align, but not a perfect understanding of how they intend to do that, resulting in misaligned states. On the other hand, a choreography gives a framework for expressing the deterministic interaction that leads to proper state alignment for any number of executions. arkin -----Original Message----- From: public-ws-chor-request@w3.org [mailto:public-ws-chor-request@w3.org]On Behalf Of Ricky Ho Sent: Saturday, March 15, 2003 8:10 AM To: public-ws-chor@w3.org Subject: Choreography and Orchestration I try to put up my own definition of "Choreography" and "Orchestration" and use a simple buyer/seller use case to illustrate what I mean. I'm particularly interested to see how the "Choreography" portion of this simple example get represented by WSCI and BPSS. 1 Definitions 1.1 Choreography ================= CHOREOGRAPHY defines the public part of a bi-lateral interaction between two communicating parties. It formalize a contractual agreement between these parties. CHOREOGRAPHY defines TWO communicating parties in terms of ROLES, which will be bound to the actual business entity when the choreography instance starts. The binding doesn’t change throughout the lifecycle of the CHOREOGRAPHY INSTANCE. CHOREOGRAPHY defines a set of “SHARED STATES” between the TWO communicating parties. CHOREOGRAPHY defines the TRANSITIONS of SHARED STATES in terms of MEP, where one ROLE sends a message to another ROLE. In other words, the purpose of MEP is to align the SHARED STATES between the two ROLES. CHOREOGRAPHY does NOT reflect the perspective of a single party. It can be taken by any parties who wants to play a role within it. The CHOREOGRAPHY INSTANCE starts when the following occurs • One party sends the first message (which propose the initial SHARED STATES) to another party. • This another party verifies that the initial SHARED STATES meets the pre-requisite to start the CHOREOGRAPHY 1.2 Orchestration ================= ORCHESTRATION defines the private part of the implementation of a particular party who plays a ROLE in the CHOREOGRAPHY. It formalize the execution logic of that party throughout the message exchanges. ORCHESTRATION realize a particular ROLE of a CHOREOGRAPHY. Therefore, ORCHESTRATION needs to be conformed with the CHOREOGRAPHY. ORCHESTRATION can potentially span across multiple CHOREOGRAPHIES. Therefore, CHOREOGRAPHY INSTANCES can form inter-dependent relationship at the ORCHESTRATION level. Note here that I try to restrict choreography to 2 parties and disallow changes of role binding throughout the lifecycle of choreography instance. The downside is now a multi-party interaction needs to be broken down into multiple bi-lateral choreographies and their inter-dependencies is not externalized at the choreography level. It is up to the implementation (which is the orchestration) to determine such inter-dependencies. The purpose of these restrictions is to simplify the choreography model which I think still address 80% of the real life use cases. I would like to see where it breaks before remove this restriction. 2 Use Case Example Lets look at a very simple example of the product purchase interaction between a BUYER, a SELLER, and a COURIER. • The buyer send a PURCHASE ORDER message to the seller. • The seller check the credit history of the seller as well as the product availability and decide either to accept or reject the purchase order. • If the seller decide to reject the order, he send an ORDER REJECTION message back to the buyer. The interaction ends here. • If the seller decide to accept the order, he will arrange shipment of the purchased product by selecting one of his preferred couriers. • The selected courier pickup the product from the seller and deliver to the buyer’s location. The courier start a new interaction with the buyer by sending a SHIPMENT NOTICATION message. • The buyer verifies the product is delivered in good shape and send back a SHIPMENT RECEIVED message to the courier as well as FULFILLMENT COMPLETE message to the seller. Otherwise, the buyer sends back a SHIPMENT REJECTED message to the courier as well as FULFILLMENT FAILED message to the seller. 3 Illustration 3.1 Choreography ================= There are four possible CHOREOGRAPHIES in this example • Product Purchase (Buyer and Seller) • Credit Checking (Seller and CreditCheck provider) • Arrange Delivery (Seller and Courier) • Shipment Delivery (Courier and Buyer) For the purpose of this discussion, I’ll focus in the first one. 3.1.1 Public / Shared States ======================= Product Purchase choreography defines the following “PUBLIC STATES” • OrderNo • OrderStatus (“Submitted”, “Accepted”, “Rejected”, “Delivered”, “Returned”, “Terminated”) • ShipmentNo 3.1.2 Message Exchanges ====================== Product Purchase Choreography defines the PUBLIC STATE TRANSITIONS in terms of the following message exchanges … Start State = “submitted”: (OrderStatus=“submitted”) Triggered by: when buyer send a “PurchaseOrder” to sender State = “accepted”: (OrderStatus= “accepted”, OrderNo, ShipmentNo) From State “submitted” Triggered by when seller send a “OrderAcceptance” message to buyer State = “rejected”: (OrderStatus= “rejected”) From State “submitted” Triggered by when seller send a “OrderRejection” message to buyer End State = “delivered”: (OrderStatus= “delivered”, OrderNo, ShipmentNo) From State “accepted” Triggered by when buyer send a “FulfillmentCompleted” message to seller End State = “returned”: (OrderStatus= “returned”, OrderNo, ShipmentNo) From State “accepted” Triggered by when buyer send a “FulfillmentFailed” message to seller 3.2 Orchestration ================= Here is the Orchestration of the Seller within the Product Purchase Choreography Wait for receiving a PurchaseOrder message from buyer Starts a new instance of “Credit Check” choreography by invoke the CreditCheck web services. After receiving the response, this “Credit Check” choreography instance is terminated. Invoke an internal web service to check the stock level of product availability If (credit is OK and product is available) { Invoke an UDDI search to lookup shipping companies. Select one courier based on company specific decision logic Starts a new instance of “Arrange Shipment” choreography by invoking the ShipmentHandling web services. Send an “OrderAcceptance” message (which include the shipment No) to the buyer Wait for receiving either “FulfillmentComplete” or “FulfillmentFailed” message from the buyer and update the OrderStatus correspondingly. The choreography instance ends here. If the OrderStatus is “return”, log into the customer care DB. } else { Send an “OrderRejection” message to the buyer } As you can see, some activities within the orchestration is not visible by the buyer and hence is the private part of the seller. - Check the credit history - Check the product availability - Start another choreography with the courier Comments and Thoughts ? Best regards, Ricky
Received on Saturday, 15 March 2003 20:53:34 UTC