- From: Robert O'Callahan <robert@ocallahan.org>
- Date: Wed, 8 Apr 2015 13:42:57 +1200
- To: Kenneth Russell <kbr@google.com>
- Cc: Ian Hickson <ian@hixie.ch>, Jake Archibald <jaffathecake@gmail.com>, WHATWG <whatwg@whatwg.org>
On Wed, Apr 8, 2015 at 11:41 AM, Kenneth Russell <kbr@google.com> wrote: > I apologize for taking so long to update this proposal, but it's now > in a reasonable state: > https://wiki.whatwg.org/wiki/OffscreenCanvas > > (Renamed per feedback from Anne -- thanks.) > > Please offer your feedback. Multiple browser implementers agreed on > this form of the API at a recent face-to-face meeting of the WebGL > working group, and the proposal should be able to address multiple use > cases. I'm very interested in prototyping it to see if it can offer > better parallelism. > It seems fine. As far as I can tell, the only significant difference between this and WorkerCanvas is using an HTMLCanvasElement "bitmaprenderer" as a zero-copy way to render an ImageBitmap, instead of HTMLImageElement. Can you explain what the problem was with using HTMLImageElement? Rob -- oIo otoeololo oyooouo otohoaoto oaonoyooonoeo owohooo oioso oaonogoroyo owoiotoho oao oboroootohoeoro oooro osoiosotoeoro owoiololo oboeo osouobojoeocoto otooo ojouodogomoeonoto.o oAogoaoiono,o oaonoyooonoeo owohooo osoaoyoso otooo oao oboroootohoeoro oooro osoiosotoeoro,o o‘oRoaocoao,o’o oioso oaonosowoeoroaoboloeo otooo otohoeo ocooouoroto.o oAonodo oaonoyooonoeo owohooo osoaoyoso,o o‘oYooouo ofooooolo!o’o owoiololo oboeo oiono odoaonogoeoro ooofo otohoeo ofoioroeo ooofo ohoeololo.
Received on Wednesday, 8 April 2015 01:43:21 UTC