- From: Kenneth Russell <kbr@google.com>
- Date: Tue, 7 Apr 2015 16:41:01 -0700
- To: "Robert O'Callahan" <robert@ocallahan.org>
- Cc: Jake Archibald <jaffathecake@gmail.com>, Ian Hickson <ian@hixie.ch>, WHATWG <whatwg@whatwg.org>
On Wed, Mar 25, 2015 at 6:41 PM, Kenneth Russell <kbr@google.com> wrote: > On Wed, Mar 25, 2015 at 1:22 PM, Robert O'Callahan <robert@ocallahan.org> wrote: >> On Wed, Mar 25, 2015 at 11:41 PM, Anne van Kesteren <annevk@annevk.nl> >> wrote: >>> >>> On Fri, Mar 20, 2015 at 11:15 PM, Robert O'Callahan >>> <robert@ocallahan.org> wrote: >>> > My understanding is that the current consensus proposal for canvas in >>> > Workers is not what's in the spec, but this: >>> > https://wiki.whatwg.org/wiki/WorkerCanvas >>> > See "Canvas in Workers" threads from October 2013 for the discussion. >>> > svn >>> > is failing me but the CanvasProxy proposal in the spec definitely >>> > predates >>> > those threads. >>> > >>> > Ian, unless I'm wrong, it would be helpful to remove the CanvasProxy >>> > stuff >>> > from the spec to avoid confusion. >>> > >>> > That proposal contains WorkerCanvas.toBlob, which needs to be updated to >>> > use promises. >>> >>> There's also https://wiki.whatwg.org/wiki/WorkerCanvas2 it seems. It >>> would be interesting to know what the latest on this is. >> >> >> Right now that appears to be just a copy of WorkerCanvas with some >> boilerplate text added. I assume someone's working on it and will mention it >> on this list if/when they're ready to discuss it :-). > > Yes, apologies for letting it sit there in an incomplete state. > Recently feedback from more browser implementers was gathered about > the WorkerCanvas proposal. I will assemble it into WorkerCanvas2 and > follow up on this thread in a day or two. I apologize for taking so long to update this proposal, but it's now in a reasonable state: https://wiki.whatwg.org/wiki/OffscreenCanvas (Renamed per feedback from Anne -- thanks.) Please offer your feedback. Multiple browser implementers agreed on this form of the API at a recent face-to-face meeting of the WebGL working group, and the proposal should be able to address multiple use cases. I'm very interested in prototyping it to see if it can offer better parallelism. -Ken > -Ken > > >> Rob >> -- >> oIo otoeololo oyooouo otohoaoto oaonoyooonoeo owohooo oioso oaonogoroyo >> owoiotoho oao oboroootohoeoro oooro osoiosotoeoro owoiololo oboeo >> osouobojoeocoto otooo ojouodogomoeonoto.o oAogoaoiono,o oaonoyooonoeo >> owohooo >> osoaoyoso otooo oao oboroootohoeoro oooro osoiosotoeoro,o o‘oRoaocoao,o’o >> oioso >> oaonosowoeoroaoboloeo otooo otohoeo ocooouoroto.o oAonodo oaonoyooonoeo >> owohooo >> osoaoyoso,o o‘oYooouo ofooooolo!o’o owoiololo oboeo oiono odoaonogoeoro >> ooofo >> otohoeo ofoioroeo ooofo ohoeololo.
Received on Tuesday, 7 April 2015 23:41:25 UTC