- From: Justin Novosad <junov@google.com>
- Date: Wed, 8 Apr 2015 11:28:55 -0400
- To: "Robert O'Callahan" <robert@ocallahan.org>
- Cc: Jake Archibald <jaffathecake@gmail.com>, Kenneth Russell <kbr@google.com>, Ian Hickson <ian@hixie.ch>, WHATWG <whatwg@whatwg.org>
Noteworthy: The OffscreenCanvas proposal removes a lot of the friction that we had with the toBlob implementation. On Tue, Apr 7, 2015 at 9:42 PM, Robert O'Callahan <robert@ocallahan.org> wrote: > On Wed, Apr 8, 2015 at 11:41 AM, Kenneth Russell <kbr@google.com> wrote: > > > I apologize for taking so long to update this proposal, but it's now > > in a reasonable state: > > https://wiki.whatwg.org/wiki/OffscreenCanvas > > > > (Renamed per feedback from Anne -- thanks.) > > > > Please offer your feedback. Multiple browser implementers agreed on > > this form of the API at a recent face-to-face meeting of the WebGL > > working group, and the proposal should be able to address multiple use > > cases. I'm very interested in prototyping it to see if it can offer > > better parallelism. > > > > It seems fine. As far as I can tell, the only significant difference > between this and WorkerCanvas is using an HTMLCanvasElement > "bitmaprenderer" as a zero-copy way to render an ImageBitmap, instead of > HTMLImageElement. Can you explain what the problem was with using > HTMLImageElement? > > Rob > -- > oIo otoeololo oyooouo otohoaoto oaonoyooonoeo owohooo oioso oaonogoroyo > owoiotoho oao oboroootohoeoro oooro osoiosotoeoro owoiololo oboeo > osouobojoeocoto otooo ojouodogomoeonoto.o oAogoaoiono,o oaonoyooonoeo > owohooo > osoaoyoso otooo oao oboroootohoeoro oooro osoiosotoeoro,o o‘oRoaocoao,o’o > oioso > oaonosowoeoroaoboloeo otooo otohoeo ocooouoroto.o oAonodo oaonoyooonoeo > owohooo > osoaoyoso,o o‘oYooouo ofooooolo!o’o owoiololo oboeo oiono odoaonogoeoro > ooofo > otohoeo ofoioroeo ooofo ohoeololo. >
Received on Wednesday, 8 April 2015 15:29:20 UTC