- From: Ashley Gullen <ashley@scirra.com>
- Date: Wed, 8 Apr 2015 16:36:17 +0100
- To: Kenneth Russell <kbr@google.com>
- Cc: Ian Hickson <ian@hixie.ch>, Jake Archibald <jaffathecake@gmail.com>, Robert O'Callahan <robert@ocallahan.org>, WHATWG <whatwg@whatwg.org>
This looks like it will cover running a HTML5 game engine from a worker very nicely and with little performance overhead. Good stuff! Ashley On 8 April 2015 at 00:41, Kenneth Russell <kbr@google.com> wrote: > On Wed, Mar 25, 2015 at 6:41 PM, Kenneth Russell <kbr@google.com> wrote: > > On Wed, Mar 25, 2015 at 1:22 PM, Robert O'Callahan <robert@ocallahan.org> > wrote: > >> On Wed, Mar 25, 2015 at 11:41 PM, Anne van Kesteren <annevk@annevk.nl> > >> wrote: > >>> > >>> On Fri, Mar 20, 2015 at 11:15 PM, Robert O'Callahan > >>> <robert@ocallahan.org> wrote: > >>> > My understanding is that the current consensus proposal for canvas in > >>> > Workers is not what's in the spec, but this: > >>> > https://wiki.whatwg.org/wiki/WorkerCanvas > >>> > See "Canvas in Workers" threads from October 2013 for the discussion. > >>> > svn > >>> > is failing me but the CanvasProxy proposal in the spec definitely > >>> > predates > >>> > those threads. > >>> > > >>> > Ian, unless I'm wrong, it would be helpful to remove the CanvasProxy > >>> > stuff > >>> > from the spec to avoid confusion. > >>> > > >>> > That proposal contains WorkerCanvas.toBlob, which needs to be > updated to > >>> > use promises. > >>> > >>> There's also https://wiki.whatwg.org/wiki/WorkerCanvas2 it seems. It > >>> would be interesting to know what the latest on this is. > >> > >> > >> Right now that appears to be just a copy of WorkerCanvas with some > >> boilerplate text added. I assume someone's working on it and will > mention it > >> on this list if/when they're ready to discuss it :-). > > > > Yes, apologies for letting it sit there in an incomplete state. > > Recently feedback from more browser implementers was gathered about > > the WorkerCanvas proposal. I will assemble it into WorkerCanvas2 and > > follow up on this thread in a day or two. > > I apologize for taking so long to update this proposal, but it's now > in a reasonable state: > https://wiki.whatwg.org/wiki/OffscreenCanvas > > (Renamed per feedback from Anne -- thanks.) > > Please offer your feedback. Multiple browser implementers agreed on > this form of the API at a recent face-to-face meeting of the WebGL > working group, and the proposal should be able to address multiple use > cases. I'm very interested in prototyping it to see if it can offer > better parallelism. > > -Ken > > > > > -Ken > > > > > >> Rob > >> -- > >> oIo otoeololo oyooouo otohoaoto oaonoyooonoeo owohooo oioso oaonogoroyo > >> owoiotoho oao oboroootohoeoro oooro osoiosotoeoro owoiololo oboeo > >> osouobojoeocoto otooo ojouodogomoeonoto.o oAogoaoiono,o oaonoyooonoeo > >> owohooo > >> osoaoyoso otooo oao oboroootohoeoro oooro osoiosotoeoro,o > o‘oRoaocoao,o’o > >> oioso > >> oaonosowoeoroaoboloeo otooo otohoeo ocooouoroto.o oAonodo oaonoyooonoeo > >> owohooo > >> osoaoyoso,o o‘oYooouo ofooooolo!o’o owoiololo oboeo oiono odoaonogoeoro > >> ooofo > >> otohoeo ofoioroeo ooofo ohoeololo. >
Received on Wednesday, 8 April 2015 15:36:48 UTC