minRes = { width:640 , height:480}
maxRes = { width: 1920, height:1020, ideal: true}
PrefFps = { framerate : 30 }
minFps = { framerate : 25 }
myConstraints = [minRes, maxRes, prefFps, minFPs]
Track.applyConstraints(myConstraints, true);
Width: { min: 640 , max: 2040 }
Height:
Var videoCfg = {
Width: [ ]
};
Sent from my iPhone
On May 18, 2014, at 11:46 AM, "Justin Uberti" <juberti@google.com<mailto:juberti@google.com>> wrote:
I don't mind the require stuff. It's the advanced stuff that I want to avoid ever having to touch.
On Sun, May 18, 2014 at 11:31 AM, Cullen Jennings (fluffy) <fluffy@cisco.com<mailto:fluffy@cisco.com>> wrote:
On May 18, 2014, at 1:21 PM, Justin Uberti <juberti@google.com<mailto:juberti@google.com>> wrote:
> I think 'ideal' will make this less inscrutable, e.g.
>
> videoCfg = {
> require: ["width"],
> width: { min: 640, ideal: 1920 },
> };
>
> which to me reads even more cleanly that the mandatory/optional syntax.
>
yah, that is even clearer - but the require things is still confusing. What about
videoCfg = [
{ constrain: ”width”, min: 640, ideal: 1920 },
];