- From: Anders Rundgren <anders.rundgren.net@gmail.com>
- Date: Wed, 10 Dec 2014 17:31:04 +0100
- To: Manu Sporny <msporny@digitalbazaar.com>, public-webpayments@w3.org
On 2014-12-10 16:37, Manu Sporny wrote: > On 12/10/2014 09:47 AM, Stephane Boyera wrote: >> *i'm not entirely sure i understand how in-app payment is different >> to usual checkout apart from the fact that in most cases, >> particularly for games, it is micro-payment? you have a product to >> buy, the app receive a message the product has been paid, and it is >> delivered to the user (digital content)? > > You are correct. If we design the system correctly, the flow for an > in-app payment will be identical to a retail payment. Are we talking about hypothetical systems now? Google's playstore requires that I have a credit-card registered in their system. That's a very specific way of paying, not applicable to any but super-providers. Anders > >> *I'm not sure i understand in which way the topic (game) has any >> impact on the payment part? today 99% of app business model is on >> freemium (free+in-app model) > > Yep, also true. The industry is a $11B USD/year industry, not nearly as > big as the financial services sector, but far bigger than every other > "in-app payment" category that exists today combined. > > If we are going to do in-app payments correctly, how are we going to > know that we did them correctly if we don't have anyone from that > industry involved? > > -- manu >
Received on Wednesday, 10 December 2014 16:31:40 UTC