W3C home > Mailing lists > Public > public-webpayments@w3.org > December 2014

Re: Apple AppStore revenues - 85%+ come from games

From: Anders Rundgren <anders.rundgren.net@gmail.com>
Date: Wed, 10 Dec 2014 17:31:04 +0100
Message-ID: <54887548.90508@gmail.com>
To: Manu Sporny <msporny@digitalbazaar.com>, public-webpayments@w3.org
On 2014-12-10 16:37, Manu Sporny wrote:
> On 12/10/2014 09:47 AM, Stephane Boyera wrote:
>> *i'm not entirely sure i understand how in-app payment is different
>> to usual checkout apart from the fact that in most cases,
>> particularly for games, it is micro-payment? you have a product to
>> buy, the app receive a message the product has been paid, and it is
>> delivered to the user (digital content)?
>
> You are correct. If we design the system correctly, the flow for an
> in-app payment will be identical to a retail payment.

Are we talking about hypothetical systems now?  Google's playstore
requires that I have a credit-card registered in their system.

That's a very specific way of paying, not applicable to any but
super-providers.

Anders

>
>> *I'm not sure i understand in which way the topic (game) has any
>> impact on the payment part? today 99% of app business model is on
>> freemium (free+in-app model)
>
> Yep, also true. The industry is a $11B USD/year industry, not nearly as
> big as the financial services sector, but far bigger than every other
> "in-app payment" category that exists today combined.
>
> If we are going to do in-app payments correctly, how are we going to
> know that we did them correctly if we don't have anyone from that
> industry involved?
>
> -- manu
>
Received on Wednesday, 10 December 2014 16:31:40 UTC

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