- From: Stephane Boyera <boyera@w3.org>
- Date: Wed, 10 Dec 2014 15:47:58 +0100
- To: Manu Sporny <msporny@digitalbazaar.com>, Web Payments CG <public-webpayments@w3.org>
my 2cts: *i'm not entirely sure i understand how in-app payment is different to usual checkout apart from the fact that in most cases, particularly for games, it is micro-payment? you have a product to buy, the app receive a message the product has been paid, and it is delivered to the user (digital content)? *I'm not sure i understand in which way the topic (game) has any impact on the payment part? today 99% of app business model is on freemium (free+in-app model) (see the great slideshow of business insider: THE FUTURE OF MOBILE: 2014 http://www.businessinsider.com/the-future-of-the-mobile-industry-2014-11#-1 ) Le 10/12/2014 15:22, Manu Sporny a écrit : > Maybe we should be focusing more on gaming use cases? > > http://qz.com/309715/apple-is-overwhelmingly-reliant-on-games-for-app-store-revenue/ > > We do have an in-app purchasing use case, maybe it should be a higher > priority: > > https://web-payments.org/specs/source/use-cases/#in-app-purchases > > The trend seems to be the same for Google Play. "During Google's first > quarter of this year, 90% of revenue came from games.": > > http://mashable.com/2014/06/26/freemium-apps-google-play/ > > https://plus.google.com/+PaulSimbeckHampson/posts/hBwRez4ar8H > > I'll note that we don't have anyone from the games industry in this > group yet. If you have some contacts, please reach out to them and get > them to join this group so we can get their input. > > -- manu > -- Stephane Boyera stephane@w3.org W3C +33 (0) 6 73 84 87 27 BP 93 F-06902 Sophia Antipolis Cedex, France
Received on Wednesday, 10 December 2014 14:48:11 UTC