Re: [webvr] Re: [gamepad] Missing VRPose for tracked controllers

You should discuss this on the WebVR ML as well, it's the main
communication channel for that, and since it has impact on their spec it
should be coordinated.

On Tue, May 24, 2016 at 9:22 AM, Sven Neuhaus <sven-w3@sven.de> wrote:

> Hello Florian,
>
> Thanks for pointing out the WebVR spec draft.
>
> The WebVR draft dated April 1st contains a Gamepad interface expansion
> (§2.11), however it only extends it by a DisplayId.
> It should also add a VRPose for tracked controllers.
>
> I think adding a VRPose could have benefits for non-VR applications as
> well (think about the Nintendo Wii controllers!), however. So my
> suggestion to add it to the Gamepad API still stands.
>
> Regards,
> -Sven Neuhaus
>
> Am 23.05.2016 um 15:52 schrieb Florian Bösch:
> > The WebVR API models HMD pose and will model the gesture controllers.
> > https://mozvr.com/webvr-spec/
> >
> > On Tue, May 17, 2016 at 9:41 AM, Sven Neuhaus <sven-w3@sven.de
> > <mailto:sven-w3@sven.de>> wrote:
>
> >     I read the gamepad API description at
> >     https://developer.mozilla.org/en-US/docs/Web/API/Gamepad
> >
> >     I think the gamepad API should support a VRpose for gamepad
> controllers
> >     like the ones included with the HTC Vive and the upcoming Oculus
> Touch
> >     controllers.
> >
> >     I suggest that you add a getPose() method that returns a VRPose
> object
> >     for controllers that support tracking.
> >
> >     The "orientation" property of the VRPose object could also be useful
> for
> >     some gamepads that include IMUs for orientation tracking.
>
>

Received on Tuesday, 24 May 2016 07:38:33 UTC