- From: Sven Neuhaus <sven-w3@sven.de>
- Date: Tue, 24 May 2016 09:22:12 +0200
- To: Florian Bösch <pyalot@gmail.com>
- Cc: Webapps WG <public-webapps@w3.org>, web-vr-discuss@mozilla.org
Hello Florian, Thanks for pointing out the WebVR spec draft. The WebVR draft dated April 1st contains a Gamepad interface expansion (§2.11), however it only extends it by a DisplayId. It should also add a VRPose for tracked controllers. I think adding a VRPose could have benefits for non-VR applications as well (think about the Nintendo Wii controllers!), however. So my suggestion to add it to the Gamepad API still stands. Regards, -Sven Neuhaus Am 23.05.2016 um 15:52 schrieb Florian Bösch: > The WebVR API models HMD pose and will model the gesture controllers. > https://mozvr.com/webvr-spec/ > > On Tue, May 17, 2016 at 9:41 AM, Sven Neuhaus <sven-w3@sven.de > <mailto:sven-w3@sven.de>> wrote: > I read the gamepad API description at > https://developer.mozilla.org/en-US/docs/Web/API/Gamepad > > I think the gamepad API should support a VRpose for gamepad controllers > like the ones included with the HTC Vive and the upcoming Oculus Touch > controllers. > > I suggest that you add a getPose() method that returns a VRPose object > for controllers that support tracking. > > The "orientation" property of the VRPose object could also be useful for > some gamepads that include IMUs for orientation tracking.
Received on Tuesday, 24 May 2016 07:22:51 UTC