- From: Ashley Gullen <ashley@scirra.com>
- Date: Fri, 20 Feb 2015 15:51:48 +0000
- To: "public-webapps@w3.org" <public-webapps@w3.org>
- Message-ID: <CAABs73jpjg7M_G-YbzoE8OX2mdoSsdYPg9VLhfJzo8Gi=6Uzdw@mail.gmail.com>
Forgive me if I've missed past discussion on this feature but I need it so I'm wondering what the status of it is. (Ref: https://www.webkit.org/blog/176/css-canvas-drawing/ and http://updates.html5rocks.com/2012/12/Canvas-driven-background-images, also known as -webkit-canvas() or -moz-element()) The use case I have for it is this: we are building a large web app that could end up dealing with thousands of dynamically generated icons since it deals with large user-generated projects. The most efficient way to deal with this many small images is to basically sprite sheet them on to a canvas 2d context. For example a 512x512 canvas would have room for a grid of 256 different 32x32 icons. (These are drawn scaled down from user-generated content, so they are not known at the time the app loads and so a normal image cannot be used.) To display an icon, a 32x32 div sets its background image to the canvas at an offset, like a normal CSS sprite sheet but with a canvas. -webkit-canvas solves this, but I immediately ran in to bugs (in Chrome updating the canvas does not always redraw the background image), and as far as I can tell it has an uncertain future so I'm wary of depending on it. The workarounds are: - toDataURL() - synchronous so will jank the main thread, data URL inflation (+30% size), general insanity of dumping a huge string in to CSS properties - toBlob() - asynchronous which raises complexity problems (needs a way of firing events to all dependent icons to update them; updating them requires DOM/style changes; needs to handle awkward cases like the canvas changing while toBlob() is processing; needs to be carefully scheduled to avoid thrashing toBlob() if changes being made regularly e.g. as network requests complete). I also assume this uses more memory, since it effectively requires creating a separate image the same size which is stored in addition to the canvas. In comparison being able to put a canvas in a background images solves this elegantly: there is no need to convert the canvas or update the DOM as it changes, and it seems the memory overhead would be lower. It also opens up other use cases such as animated backgrounds. I see there may be security concerns around -moz-element() since it can use any DOM content. This does not appear to be necessary or even useful (what use cases is arbitrary DOM content for?). If video is desirable, then video can already be rendered to canvases, so -webkit-canvas still covers that. Therefore I would like to propose standardising this feature based off the -webkit-canvas() implementation. Ashley Gullen Scirra.com
Received on Friday, 20 February 2015 15:52:17 UTC