[Bug 25203] New: [gamepad] Connected Attribute appears to serve no purpose if the Gamepad object is a snapshot

https://www.w3.org/Bugs/Public/show_bug.cgi?id=25203

            Bug ID: 25203
           Summary: [gamepad] Connected Attribute appears to serve no
                    purpose if the Gamepad object is a snapshot
           Product: WebAppsWG
           Version: unspecified
          Hardware: All
                OS: All
            Status: NEW
          Severity: normal
          Priority: P2
         Component: Gamepad
          Assignee: ted@mielczarek.org
          Reporter: oren.freiberg@microsoft.com
        QA Contact: public-webapps-bugzilla@w3.org
                CC: mike@w3.org, public-webapps@w3.org

"Retrieve a snapshot of the data for the the currently connected and
interacted-with gamepads."

getGamepads returns a snapshot of the currently connected gamepads but if it is
a snapshot and the devices must be connected then what will a developer use the
connected attribute for as it seems it should always return 'true'?

I figured the intention is that connected attribute of the object should always
return whether or not that gamepad is connected and only axes, buttons, etc
should be a snapshot?



Thanks!

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Received on Saturday, 29 March 2014 01:56:49 UTC