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Re: [fullscreen] Problems with mouse-edge scrolling and games

From: Vincent Scheib <scheib@google.com>
Date: Mon, 24 Feb 2014 10:07:43 -0800
Message-ID: <CAK-EfX=RbPLttRjsaO6uWGP3wEi6_PL-4=LVHpPgKcL3zd+J8w@mail.gmail.com>
To: Florian Bösch <pyalot@gmail.com>
Cc: Glenn Maynard <glenn@zewt.org>, Thibaut Despoulain <thibaut@artillery.com>, Brandon Jones <bajones@google.com>, Ian Langworth <ian@artillery.com>, Webapps WG <public-webapps@w3.org>
Thank you Ian for the clear use case write up (and to Artillery for
progress on a great product), Florian Brandon and Glenn for discussion &

As Florian mentioned, we did discuss this use case in 2011 and at that time
I attempted to summarize the situation in the pointer lock spec FAQ [1].
Please do read that discussion of the related 3 topics of clipping, motion
while clipped, and raw data.

One way to move forward on those topics is to prototype functional
solutions on Windows, Mac, and Linux and illuminate a practical solution
that browsers may adopt. I did an investigation in 2011 and did not find a
solution. For clipping only I believe Mac was the only platform I didn't
find a solution for. Windows has ClipCursor() and Linux has XGrabPointer().
Once we know we can implement the functionality, we can discuss how to
express this in an API.

Received on Monday, 24 February 2014 18:08:40 UTC

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