(More reasons: it's very likely that you'll end up implementing a cursor
with different motion and acceleration, a different "feel", than the real
mouse cursor. It also breaks accessibility features, like mouse trails.)
On Mon, Feb 24, 2014 at 10:30 AM, Florian Bösch <pyalot@gmail.com> wrote:
> On Mon, Feb 24, 2014 at 5:18 PM, Glenn Maynard <glenn@zewt.org> wrote:
>>
>> It's not the application's job to keep the mouse cursor responsive, it's
>> the system's. Hiding the system mouse cursor and drawing one manually is
>> always a bad idea.
>>
>
> That's a wonderful argument. And now we look at an FPS game, or an Oculus
> Rift title, or something that requires something else than a picture cursor
> like say, an on terrain selection, a bounding box selection, a 3D ray
> picking selection/cursor, or anything like that.
>
> Always a bad idea, sure. How about you think about that again hm?
>
This doesn't seem to relate to the discussion, which is about mouse
pointers.
--
Glenn Maynard