- From: Tab Atkins Jr. <jackalmage@gmail.com>
- Date: Mon, 20 Jun 2011 15:08:25 -0700
- To: Olli@pettay.fi
- Cc: Jonas Sicking <jonas@sicking.cc>, Adam Barth <w3c@adambarth.com>, Vincent Scheib <scheib@google.com>, Brandon Andrews <warcraftthreeft@sbcglobal.net>, "Gregg Tavares (wrk)" <gman@google.com>, Glenn Maynard <glenn@zewt.org>, Charles Pritchard <chuck@jumis.com>, Kenneth Russell <kbr@google.com>, robert@ocallahan.org, public-webapps@w3.org
On Mon, Jun 20, 2011 at 3:03 PM, Olli Pettay <Olli.Pettay@helsinki.fi> wrote: > On 06/21/2011 12:25 AM, Tab Atkins Jr. wrote: >> The use-case is non-fullscreen games and similar, where you'd prefer >> to lock the mouse as soon as the user clicks into the game. Minecraft >> is the first example that pops into my head that works like this - >> it's windowed, and mouselocks you as soon as you click at it. > > And how would user unlock when some evil sites locks the mouse? > Could you give some concrete example about > " It's probably also useful to instruct the user how to release the lock." I'm assuming that the browser reserves some logical key (like Esc) for releasing things like this, and communicates this in the overlay message. ~TJ
Received on Monday, 20 June 2011 22:09:13 UTC