- From: Kevin Rajan <notifications@github.com>
- Date: Thu, 01 Oct 2026 15:26:01 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
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Received on Thursday, 1 October 2026 22:26:05 UTC
kvnloo left a comment (w3c/gamepad#211) For gyro aiming, sampling frequency and timestamp semantics are probably as important as units. Chromium's ordinary Gamepad path currently polls at ~250 Hz. If motion data joins that path, implementations should expose the sample timestamp rather than making applications assume it was sampled when `getGamepads()` ran. That allows prediction/filtering based on actual sensor age, which matters directly for motion-to-photon latency. -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/issues/211#issuecomment-5941897257 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/issues/211/5941897257@github.com>
Received on Thursday, 1 October 2026 22:26:05 UTC