- From: <Andrew.Updegrove@gesmer.com>
- Date: Sat, 12 Jun 2010 15:21:00 -0400
- To: public-vision-newstd@w3.org, public-vision-newstd-request@w3.org
- Message-ID: <OFAEA64CBE.29BA37C9-ON85257740.006A1909-85257740.006A4304@gesmer.com>
Another view on how the traditional development model could be different: Toward a Saner Standards Process Simon St. Laurent, O'Reilly Radar "[...] Many standards processes, though not as many as I'd like, actually are culling and cleaning prior work. XML was culling and cleaning SGML. XSL was culling and cleaning DSSSL. XLink was culling and cleaning HyTime. Both of those processes, though imperfect, succeeded in producing something smaller and more usable. In the case of XML, that smaller and more usable transformed the way computing works. In the case of XLink, they produced a spec, but it's rarely used. XSL wound up somewhere in the middle. There's a political problem here, however. While we need software developers to experiment in real code, letting us figure out which things work in reality, those same developers generally want to maximize the return on their work. Often that means the reason they would invest in a standards process to steer it to do what they want... My proposal combines the necessary role of software developers with a standardization process run by the direct consumers of that software, not its creators. That means two phases of development: (1) Invention: A very loosely-directed phase which opens with a call for proposals, possibly a meeting that generates a loose description of the work to be done. Developers can band together and form alliances to build work that answers to that description. Hopefully, multiple groups will take up the challenge, producing alternatives for exploration. (2) Selection: A formal group of customers - customers who don't work for the implementers and inventors - evaluates the results of the development phase to figure out what pieces work most easily. They may be able to standardize in a single round, or they may have to select some parts while leaving others open for further development and later standardization... There are pieces of this idea already in the works. The early XML crowd was definitely built around people whose livings depended on using markup rather than creating software. In the CSS world, vendors experiment pretty freely with new possibilities as clearly-marked extensions, allowing developers to try them out and determine how well they work before committing to their broad use. The W3C makes a point of trying to include companies that use their specifications as well as companies that build software around their specifications. Boeing has been a canonical example of that in the XML world..." http://broadcast.oreilly.com/2010/06/toward-a-saner-standards-proce-1.html See the new Gesmer.com http://www.gesmer.com _____________________________________________________________ Any tax information or written tax advice contained herein (including any attachments) is not intended to be and cannot be used by any taxpayer for the purpose of avoiding tax penalties that may be imposed on the taxpayer. (The foregoing legend has been affixed pursuant to U.S. Treasury Regulations governing tax practice.)<br><br> Electronic mail from Gesmer Updegrove LLP, 40 Broad Street, Boston, MA 02109. Voice: (617) 350-6800, Fax: (617) 350-6878. This communication is intended only for the use of the individual or entity named as the addressee. It may contain information which is privileged and/or confidential under applicable law. If you are not the intended recipient or such recipient's employee or agent, you are hereby notified that any dissemination, copy or disclosure of this communication is strictly prohibited. If you have received this communication in error, please immediately notify Christopher O'Sullivan at (617) 350-6800 and notify the sender by electronic mail. Please expunge this communication without making any copies. Thank you for your cooperation.
Received on Saturday, 12 June 2010 19:21:13 UTC