Re: canvas in SVG (was: Re: SVG 2 Requirements: next phase)

I am just asking, but can we move this discussion to www-svg?

Greetings,
Dirk

On Feb 23, 2012, at 11:49 AM, Rik Cabanier wrote:

> Do you have an example where it works with a 3d context?
> 
> I completely agree that SVG doesn't need to solve the details here and can just follow HTML.
> I think we should be aware of potential technical issues that would make this hard to implement.
> 
> Rik
> 
>> -----Original Message-----
>> From: Tab Atkins Jr. [mailto:jackalmage@gmail.com]
>> Sent: Thursday, February 23, 2012 9:24 AM
>> To: Rik Cabanier
>> Cc: Dirk Schulze; Leonard Rosenthol; Alex Danilo; Vincent Hardy; Cyril
>> Concolato; SVG WG (public-svg-wg@w3.org)
>> Subject: Re: canvas in SVG (was: Re: SVG 2 Requirements: next phase)
>> 
>> On Thu, Feb 23, 2012 at 9:02 AM, Rik Cabanier <cabanier@adobe.com>
>> wrote:
>>> It's true that you can see a canvas as just another element. However, with
>> all the GPU acceleration work (2D + 3D) that is going on, the result of canvas
>> might not be available to the SVG compositing engine and it might not be
>> possible to clone it so it behaves like a pattern.
>>> 
>>> It would be easy to allow it in the spec, but the people that have to
>>> do the implementation will have a very hard time implementing this
>>> feature. (cost vs benefit)
>> 
>> The exact feature already exists in Firefox and WebKIt.  HTML <canvas> can
>> be used with -moz-element() or -webkit-canvas() to spam its appearance
>> across multiple elements.
>> 
>> ~TJ

Received on Thursday, 23 February 2012 20:11:26 UTC