- From: Rik Cabanier <cabanier@adobe.com>
- Date: Thu, 23 Feb 2012 11:49:25 -0800
- To: "'Tab Atkins Jr.'" <jackalmage@gmail.com>
- CC: Dirk Schulze <dschulze@adobe.com>, Leonard Rosenthol <lrosenth@adobe.com>, Alex Danilo <adanilo@google.com>, Vincent Hardy <vhardy@adobe.com>, Cyril Concolato <Cyril.Concolato@cisra.canon.com.au>, "SVG WG (public-svg-wg@w3.org)" <public-svg-wg@w3.org>
Do you have an example where it works with a 3d context? I completely agree that SVG doesn't need to solve the details here and can just follow HTML. I think we should be aware of potential technical issues that would make this hard to implement. Rik > -----Original Message----- > From: Tab Atkins Jr. [mailto:jackalmage@gmail.com] > Sent: Thursday, February 23, 2012 9:24 AM > To: Rik Cabanier > Cc: Dirk Schulze; Leonard Rosenthol; Alex Danilo; Vincent Hardy; Cyril > Concolato; SVG WG (public-svg-wg@w3.org) > Subject: Re: canvas in SVG (was: Re: SVG 2 Requirements: next phase) > > On Thu, Feb 23, 2012 at 9:02 AM, Rik Cabanier <cabanier@adobe.com> > wrote: > > It's true that you can see a canvas as just another element. However, with > all the GPU acceleration work (2D + 3D) that is going on, the result of canvas > might not be available to the SVG compositing engine and it might not be > possible to clone it so it behaves like a pattern. > > > > It would be easy to allow it in the spec, but the people that have to > > do the implementation will have a very hard time implementing this > > feature. (cost vs benefit) > > The exact feature already exists in Firefox and WebKIt. HTML <canvas> can > be used with -moz-element() or -webkit-canvas() to spam its appearance > across multiple elements. > > ~TJ
Received on Thursday, 23 February 2012 19:49:55 UTC