Different applications may want to have different UIs to control these
settings. One application may just want to control a single camera and
audio device. Another application may want to have multiple cameras all
used in concert, and allow the left/right/center camera/mic devices to be
individually selected.
It is unrealistic to expect UAs to be able to present a UI that can fully
accommodate all scenarios, even with app-specific settings.
On Thu, Aug 15, 2013 at 3:23 PM, Robert O'Callahan <robert@ocallahan.org>wrote:
> On Fri, Aug 16, 2013 at 8:57 AM, Justin Uberti <juberti@google.com> wrote:
>
>> I agree. While I like the notion of priority in the channels design,
>> where call audio will cause other sounds to have their volume reduced, I
>> would still like to be able to control the actual output device directly in
>> the application, so that it can do things like play audio out of speakers
>> but switch if a certain preferred headset is connected.
>>
>
> I'm having trouble thinking of a situation where that sort of thing is
> better controlled by the application than by the UA.
>
> I can certainly see the case for the UA remembering application-specific
> settings --- and that works fine with the logical channels approach. I
> cannot yet see the case for each application having its own UI for this.
>
> Rob
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