- From: kevin curry <kmcurry@gmail.com>
- Date: Tue, 21 Aug 2018 00:20:16 -0400
- To: rcabanier@magicleap.com
- Cc: pindiespace@gmail.com, joshcarpenter@google.com, john@gwinner.org, public-immersive-web@w3.org
- Message-ID: <CAPoOH8++1GzT4i_K8+wqSAjXxw4h81roTEB_BLFh2R4eyO9dPw@mail.gmail.com>
Glad to be on the same page. Your markup example definitely makes clear sense to me <https://www.linkedin.com/in/kevincurry/> in that context. By the way, why not ditch the ml- prefix? FBX describes the model's format and <model src="..."> should be understood by anything that can render FBX, just like <img src="..."> can render JPG, PNG, etc. The ml- prefix inhibits interoperability. On Mon, Aug 20, 2018 at 11:13 PM Rik Cabanier <rcabanier@magicleap.com> wrote: > > > On Mon, Aug 20, 2018 at 5:10 PM kevin curry <kmcurry@gmail.com> wrote: > >> I do. There were many examples of what Pete referenced, and they were all >> bad. The serious, short answer is evolution. What you are talking about >> now, Rik, is no longer the same as what Pete referenced. I think hardware, >> perhaps in AR specifically, is the strongest influence. But the scenario >> was thought about differently then that what I think you mean now. Then it >> was to figure out: how can we get our existing (2D) tools, like web >> browsers/pages into our 3D space? Eventually it assumed all of the >> functionality of browsers. I mean explicitly, we implemented web browsers >> (and other 2D tools) inside 3D worlds. What I think you mean now, Rik, is >> an evolved scenario, enabled by much improved AR hardware, handshaking >> standards, and possibly some re usability of HTML/CSS between the page and >> an augmented space. I'm thinking about it like this - I could be way off: >> I'm looking at my phone at a model on Sketchfab. I put on Magic Leap and I >> look at the web page. The model I'm looking at in Sketchfab on by browser >> is now in the room in front of me. >> > > Correct. > For instance, take this small example of HTML from Prismatic: > > <ml-model src="whale.fbx" > > style="width:300px; height:300px" > > z-offset="500px"> </ml-model> > > > ml-model is a custom element that is laid out like any regular DOM > element. Prismatic will then load and display 'whale.fbx' in the exact > location of that element but floating 500px in front of it and sized to the > CSS box. > When the element scrolls, the model will scroll along with it. If the > element scrolls out of view, the model will disappear. > > This is indeed the reverse of what some people have been working on. > (Bring web browsers into 3D) > It's conceptually much simpler since we rely on established browser > interactions and UI. I believe this also solves a lot of security problems. > > On Mon, Aug 20, 2018 at 6:52 PM Rik Cabanier <rcabanier@magicleap.com> >> wrote: >> >>> >>> >>> On Mon, Aug 20, 2018 at 2:49 PM Pete Markiewicz <pindiespace@gmail.com> >>> wrote: >>> >>>> I'd have to say - this has already been tried. About 10 years ago, >>>> there was a browser (Australian company, but I can't remember the name) >>>> that specifically levitated standard HTML elements into the third >>>> dimension. Went nowhere. >>>> >>> >>> Do you remember why? >>> >>> >>>> On Sun, Aug 19, 2018 at 12:52 PM, Josh Carpenter < >>>> joshcarpenter@google.com> wrote: >>>> >>>>> > Is it HTML elements in VR that is dead, or decomposable content in a >>>>> regular web page? (or both?) >>>>> >>>>> Specifically we were investigating the ability to take a traditional >>>>> 2D HTML/CSS page, loaded in a XR viewing context (eg VR HMD), and >>>>> progressively enhance it into a 3D composition, by using styles (eg 3D >>>>> transforms) to position flat ements in 3D space, beyond the bounds of the >>>>> parent window. >>>>> >>>>> The was part of a broader push to explore composable, declarative XR >>>>> web layout standards. Distinct from imperative WebXR / WebGL. >>>>> >>>>> It’s not “dead” per se, as it wasn’t ever really alive. Aside from >>>>> some very cool prototypes built on Firefox by my MozVR colleagues back in >>>>> 2015 (code that, AFAIK, was never merged to master). >>>>> >>>>> Rather, in the past six months our squad has deemed this approach >>>>> probably too hard to be worth pursuing, relative to other approaches closer >>>>> to what we’re talking about in this thread. >>>>> >>>>> On Sat, Aug 18, 2018 at 8:15 PM Rik Cabanier <rcabanier@magicleap.com> >>>>> wrote: >>>>> >>>>>> >>>>>> >>>>>> On Sat, Aug 18, 2018 at 2:54 PM Josh Carpenter < >>>>>> joshcarpenter@google.com> wrote: >>>>>> >>>>>>> You might find those links I posted in my initial response >>>>>>> interesting, John. I was for a while very enamored with the idea of being >>>>>>> able to break page layouts into compositions in 3D space by leveraging CSS >>>>>>> 3D transforms. At Moz and Google we built some prototypes that, to my >>>>>>> satisfaction at least, demonstrated that the approach was easy for a >>>>>>> relatively experienced web designer/dev to work with, and surprisingly >>>>>>> compelling/fun. Turn a Vimeo video into a 60 ft screen in VR with a few >>>>>>> lines of CSS :) The framework that Diego Marcos and team built to help >>>>>>> enable to experiments at Moz was actually a forerunner of A-Frame in some >>>>>>> ways. But more recently, based on cumulative discussions with browser >>>>>>> engine people, we’ve come to believe that approach would be extremely hard >>>>>>> to make work in existing engines, at web scale, and that the much better >>>>>>> place to start is composable models in 2D compositions. That’s not to say >>>>>>> the dream of HTML elements in 3D space is dead, but more back burnered, at >>>>>>> least in my team’s thinking. >>>>>>> >>>>>> >>>>>> Is it HTML elements in VR that is dead, or decomposable content in a >>>>>> regular web page? (or both?) >>>>>> >>>>>> I can see that bringing HTML in VR would have a lot of landmines >>>>>> around security and privacy but decomposable content should not be affected. >>>>>> >>>>>> On Sat, Aug 18, 2018 at 2:30 PM John D. Gwinner <john@gwinner.org> >>>>>>> wrote: >>>>>>> >>>>>>>> >>Is there a group that is currently working on extending regular >>>>>>>> web pages with 3D content?<< >>>>>>>> >>>>>>>> >>>>>>>> I had an idea a while ago about extending Wordpress pages into 3D >>>>>>>> objects; sort of "spreading" the page around in 3D space, but that's about >>>>>>>> all I've done so far. It would suddenly inject a lot of default content >>>>>>>> into the world. Sort of a "Minority Report" API (how I explain it to >>>>>>>> Hollywood types). >>>>>>>> >>>>>>>> >>>>>>>> I had a (traditional) publisher that wanted me to cover WordPress >>>>>>>> alongside A-Frame and React in my second book (I wrote the book "Getting >>>>>>>> Started with React VR[now 360]", but the acquisition editor insisted on >>>>>>>> WordPress being covered in the second VR book "because it was another one >>>>>>>> of the larger web API's." >>>>>>>> >>>>>>>> >>>>>>>> It did get me to thinking ... there could be something to that. >>>>>>>> >>>>>>>> >>>>>>>> == John == >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> ------------------------------ >>>>>>>> *From:* Rik Cabanier <rcabanier@magicleap.com> >>>>>>>> *Sent:* Friday, August 17, 2018 3:23 PM >>>>>>>> *To:* public-immersive-web@w3.org >>>>>>>> *Subject:* AR Web >>>>>>>> >>>>>>>> All, >>>>>>>> >>>>>>>> last week at Magic Leap we released our browser Helio. >>>>>>>> You can find an overview here: >>>>>>>> https://www.magicleap.com/experiences/helio >>>>>>>> >>>>>>>> As part of its feature set, we created a set of extensions that >>>>>>>> allows authors to create and manipulate 3D objects such as animated models >>>>>>>> and textures. It also allows extraction so content can be pulled out of the >>>>>>>> browser and placed in the user's environment. >>>>>>>> To make development easy, we created a library called "Prismatic" >>>>>>>> that provides a simple declarative syntax. >>>>>>>> >>>>>>>> We'd like to iterate on our current approach with others vendors >>>>>>>> and work towards an open standard that works on 2D, AR and VR devices. >>>>>>>> I looked at the current community and working groups but couldn't >>>>>>>> find one that covers our current use case. >>>>>>>> >>>>>>>> My questions are: >>>>>>>> - Is there a group that is currently working on extending regular >>>>>>>> web pages with 3D content? >>>>>>>> - If not, is anyone interested in working with us on this? >>>>>>>> >>>>>>>> Please let me know if you want more details on our current >>>>>>>> implementation. I'm happy to explain. >>>>>>>> >>>>>>>> Thanks, >>>>>>>> Rik >>>>>>>> >>>>>>> -- >>>>>>> Josh Carpenter >>>>>>> UX Lead, WebVR/AR >>>>>>> Google >>>>>>> >>>>>> -- >>>>> Josh Carpenter >>>>> UX Lead, WebVR/AR >>>>> Google >>>>> >>>> >>>> >>>> >>>> -- >>>> ============================================================ >>>> ================= >>>> *Dr. Pete Markiewicz* >>>> *Email:* pindiespace@gmail.com >>>> *Portfolio:* http://plyojump.com >>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__plyojump.com&d=DwMFaQ&c=0ia8zh_eZtQM1JEjWgVLZg&r=jahSgznxrAL5kPgsRvs7bhKUEd9M5X0d-NE2WJg7VT0&m=V6s9YXNdmxw2uXJ_5xGLVR9dHh1ot8GJlLxD9w6IZc0&s=nobtEJABlN9Iwgv1wZHv3x1KQW1gph6BYfhjhVSBZqU&e=> >>>> *Github:* http://github.com/pindiespace >>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__github.com_pindiespace&d=DwMFaQ&c=0ia8zh_eZtQM1JEjWgVLZg&r=jahSgznxrAL5kPgsRvs7bhKUEd9M5X0d-NE2WJg7VT0&m=V6s9YXNdmxw2uXJ_5xGLVR9dHh1ot8GJlLxD9w6IZc0&s=Z0jsSqLhFmC7A5JRUAFpZPA8Zk46-mDNMFv0cCUs8Rw&e=> >>>> *Linkedin:* http://linkedin.com/in/pindiespace >>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__linkedin.com_in_pindiespace&d=DwMFaQ&c=0ia8zh_eZtQM1JEjWgVLZg&r=jahSgznxrAL5kPgsRvs7bhKUEd9M5X0d-NE2WJg7VT0&m=V6s9YXNdmxw2uXJ_5xGLVR9dHh1ot8GJlLxD9w6IZc0&s=z7u1c_tGQ_eUu7qlhnyg9fVfqm0wrWzU-KWE3RnNbSQ&e=> >>>> ============================================================ >>>> ================= >>>> >>>> >>>> >>>> >>>> *My "Ux in VR" presentations on Google Docs (note you can comment)WebVR >>>> 1.0 >>>> APIhttps://docs.google.com/presentation/d/13a29m0SbpTeItFP8fjrSoKNb7nsjAd4DC9lWnokWEfg/edit?usp=sharing >>>> <https://docs.google.com/presentation/d/13a29m0SbpTeItFP8fjrSoKNb7nsjAd4DC9lWnokWEfg/edit?usp=sharing>Sustainable >>>> Ux in >>>> VRhttps://docs.google.com/presentation/d/1OTXaz3RuV0HWgM754PRMUC7d2KYVHH974s5hnAt53wk/edit?usp=sharing >>>> <https://docs.google.com/presentation/d/1OTXaz3RuV0HWgM754PRMUC7d2KYVHH974s5hnAt53wk/edit?usp=sharing>Sustainable >>>> virtual design blog:* http://sustainablevirtualdesign.wordpress.com >>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__sustainablevirtualdesign.wordpress.com_&d=DwMFaQ&c=0ia8zh_eZtQM1JEjWgVLZg&r=jahSgznxrAL5kPgsRvs7bhKUEd9M5X0d-NE2WJg7VT0&m=V6s9YXNdmxw2uXJ_5xGLVR9dHh1ot8GJlLxD9w6IZc0&s=4fBaHb4RVGTcTLSqhOU-NPYCp_dTpdHG6Vvs8bUf8iA&e=> >>>> *Sustainability template:* http://greenboilerplate.com >>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__greenboilerplate.com_&d=DwMFaQ&c=0ia8zh_eZtQM1JEjWgVLZg&r=jahSgznxrAL5kPgsRvs7bhKUEd9M5X0d-NE2WJg7VT0&m=V6s9YXNdmxw2uXJ_5xGLVR9dHh1ot8GJlLxD9w6IZc0&s=cguDi-PU8IsqSt9ZxuAekf6srqpLfGK6Vn7KKlaS4rw&e=> >>>> *Sustainable Ux in Virtual Reality for Sustainable Ux 2017 (narrated): * >>>> *https://youtu.be/bU0tz05lcBw >>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__youtu.be_bU0tz05lcBw&d=DwMFaQ&c=0ia8zh_eZtQM1JEjWgVLZg&r=jahSgznxrAL5kPgsRvs7bhKUEd9M5X0d-NE2WJg7VT0&m=V6s9YXNdmxw2uXJ_5xGLVR9dHh1ot8GJlLxD9w6IZc0&s=A6efN4akNQhNM7TkafUQ2p0eWVtPSP7uqCNHjYE8KrM&e=>* >>>> ============================================================ >>>> ================= >>>> *Buy my book! *- Millennials and the Popular Culture >>>> *Lifecourse:* http://www.lifecourse.com/store/catalog/lca/mpc.html >>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.lifecourse.com_store_catalog_lca_mpc.html&d=DwMFaQ&c=0ia8zh_eZtQM1JEjWgVLZg&r=jahSgznxrAL5kPgsRvs7bhKUEd9M5X0d-NE2WJg7VT0&m=V6s9YXNdmxw2uXJ_5xGLVR9dHh1ot8GJlLxD9w6IZc0&s=p0tcO1bSH_pIRmNicqE11Uz4PKOCTbGqIzXbR-X9GRY&e=> >>>> *Amazon Author Page:* >>>> http://www.amazon.com/Pete-Markiewicz/e/B0069VZ7BG/ref=ntt_athr_dp_pel_pop_2 >>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.amazon.com_Pete-2DMarkiewicz_e_B0069VZ7BG_ref-3Dntt-5Fathr-5Fdp-5Fpel-5Fpop-5F2&d=DwMFaQ&c=0ia8zh_eZtQM1JEjWgVLZg&r=jahSgznxrAL5kPgsRvs7bhKUEd9M5X0d-NE2WJg7VT0&m=V6s9YXNdmxw2uXJ_5xGLVR9dHh1ot8GJlLxD9w6IZc0&s=RvaiOQ2Ib9e2n8Gsd0CxAAdW8x7G_yVPkXecG-eOkmc&e=> >>>> ============================================================ >>>> ================= >>>> *On that page, see my DARPA Grand Challenge 2005 entry video, "Team >>>> Robomonster":* >>>> *Team Robomonster *(DARPA 2005 Grand Challenge): >>>> http://robotsthatjump.wordpress.com/category/team-robomonster/ >>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__robotsthatjump.wordpress.com_category_team-2Drobomonster_&d=DwMFaQ&c=0ia8zh_eZtQM1JEjWgVLZg&r=jahSgznxrAL5kPgsRvs7bhKUEd9M5X0d-NE2WJg7VT0&m=V6s9YXNdmxw2uXJ_5xGLVR9dHh1ot8GJlLxD9w6IZc0&s=S8fL7YyqlvRUht4RglLbMH2vcNwcc47nmaYJKmDxeGY&e=> >>>> ============================================================ >>>> ================= >>>> *Indiespace *(1st to sell downloaded music, March 1994): >>>> http://www.indiespace.com >>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.indiespace.com_&d=DwMFaQ&c=0ia8zh_eZtQM1JEjWgVLZg&r=jahSgznxrAL5kPgsRvs7bhKUEd9M5X0d-NE2WJg7VT0&m=V6s9YXNdmxw2uXJ_5xGLVR9dHh1ot8GJlLxD9w6IZc0&s=TG1xR_YjrzgJDWlPwR448gLGBvTf8J9gV7xUCgstioo&e=>. >>>> Also see http://archive.org >>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__archive.org_&d=DwMFaQ&c=0ia8zh_eZtQM1JEjWgVLZg&r=jahSgznxrAL5kPgsRvs7bhKUEd9M5X0d-NE2WJg7VT0&m=V6s9YXNdmxw2uXJ_5xGLVR9dHh1ot8GJlLxD9w6IZc0&s=nIEqooDQSb6JeBaIGZW-pjiJdTw7nkDXAyHn2I-YJ5I&e=> >>>> under >>>> "Kspace.com" 1996 for our original site. >>>> ============================================================ >>>> ================= >>>> >>>
Received on Thursday, 23 August 2018 08:20:53 UTC