- From: Rik Cabanier <rcabanier@magicleap.com>
- Date: Fri, 17 Aug 2018 20:31:17 -0700
- To: cwilso@google.com
- Cc: nhw@amazon.com, Josh Carpenter <joshcarpenter@google.com>, public-immersive-web@w3.org
- Message-ID: <CADHwi=Rsb5h8iCabUBCWPvSXHsn_5n5M5kpPz8uCRp=rieNeuw@mail.gmail.com>
On Fri, Aug 17, 2018 at 4:46 PM Chris Wilson <cwilso@google.com> wrote: > Definite +1 to driving this in the IWCG. The focus on getting WebXR > Device API out of the door will move to the soon-to-be-open-for-business > Working Group, which should free up some time and focus in the CG. I'm > personally pretty interested in driving some discussion in the CG for how > we can get some model interop - i.e. rough standardization on asset type > support, > Yes, that is a good idea. We will likely have to talk to several group within W3C to get a standard model type for the web. As for the AR content, we can present what we currently implemented if there's interest from the group. Once we all agree to a common approach, we will implement that in our browser. and I've poked in to what you've done in Helio and Prismatic. > I'd love to hear what your thoughts are on our approach. Did you already find the web inspector? :-) > (And I got my One yesterday! Squee!) > Nice! > On Fri, Aug 17, 2018 at 4:31 PM Waliczek, Nell <nhw@amazon.com> wrote: > >> Hey Rik, >> >> I just responded to your other proposal email with instructions on how to >> kick-start this sort of collaboration within the Immersive Web CG. Looking >> forward to seeing this issue get posted there too! >> >> Nell >> >> >> >> *From: *Rik Cabanier <rcabanier@magicleap.com> >> *Date: *Friday, August 17, 2018 at 4:04 PM >> *To: *"joshcarpenter@google.com" <joshcarpenter@google.com> >> *Cc: *"public-immersive-web@w3.org" <public-immersive-web@w3.org> >> *Subject: *Re: AR Web >> *Resent-From: *<public-immersive-web@w3.org> >> *Resent-Date: *Friday, August 17, 2018 at 4:01 PM >> >> >> >> >> >> On Fri, Aug 17, 2018 at 3:38 PM Josh Carpenter <joshcarpenter@google.com> >> wrote: >> >> Very interested >> <https://docs.google.com/presentation/d/1ORdKs1wNe7QysRYSBtmW8LnMTFRu69gEwyOSrjIaZyA>, for >> a few years now >> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.joshcarpenter.ca_declarative-2D3d_&d=DwMFaQ&c=0ia8zh_eZtQM1JEjWgVLZg&r=jahSgznxrAL5kPgsRvs7bhKUEd9M5X0d-NE2WJg7VT0&m=8qSrqoyV8BIuWpW8IXWml_lcNwGsymU3hZUX4SRaNag&s=s8FKpO91c8BveXEV69eAM0f9RIuFXoqfbyKIDTt8vME&e=>. >> :) And working on it >> <https://urldefense.proofpoint.com/v2/url?u=https-3A__twitter.com_joshcarpenter_status_1017264305274740736&d=DwMFaQ&c=0ia8zh_eZtQM1JEjWgVLZg&r=jahSgznxrAL5kPgsRvs7bhKUEd9M5X0d-NE2WJg7VT0&m=8qSrqoyV8BIuWpW8IXWml_lcNwGsymU3hZUX4SRaNag&s=WeQdibmKutKtkV3ROcXAsINDm9QAoucU00KN5qO7uq8&e=> actively. >> Albeit as side project. Because the top priority (on my team, and I think >> safe to say, in the IWWG), is launching a healthy WebXR API 1.0. Am looking >> forward to sharing more, but don't have a concrete timeline for releasing >> things, yet. In interim am happy to chat. >> >> >> >> Great to hear! >> >> We did not implement an immersive WebXR-like solution. You will still see >> your old web browser but now objects can be placed around it. There is no >> WebGL involved. Slide 26 and 27 from your presentation >> <https://docs.google.com/presentation/d/1ORdKs1wNe7QysRYSBtmW8LnMTFRu69gEwyOSrjIaZyA/edit#slide=id.g186a1bfda4_0_163> are >> close to what we have. >> >> I *think* this means that it can be discussed and implemented separately >> from WebXR. >> >> >> >> What do you think? >> >> >> >> On Fri, Aug 17, 2018 at 3:29 PM Rik Cabanier <rcabanier@magicleap.com> >> wrote: >> >> All, >> >> >> >> last week at Magic Leap we released our browser Helio. >> >> You can find an overview here: >> https://www.magicleap.com/experiences/helio >> >> >> >> As part of its feature set, we created a set of extensions that allows >> authors to create and manipulate 3D objects such as animated models and >> textures. It also allows extraction so content can be pulled out of the >> browser and placed in the user's environment. >> >> To make development easy, we created a library called "Prismatic" that >> provides a simple declarative syntax. >> >> >> >> We'd like to iterate on our current approach with others vendors and work >> towards an open standard that works on 2D, AR and VR devices. >> >> I looked at the current community and working groups but couldn't find >> one that covers our current use case. >> >> >> >> My questions are: >> >> - Is there a group that is currently working on extending regular web >> pages with 3D content? >> >> - If not, is anyone interested in working with us on this? >> >> >> >> Please let me know if you want more details on our current >> implementation. I'm happy to explain. >> >> >> >> Thanks, >> >> Rik >> >> -- >> >> Josh Carpenter >> >> UX Lead, WebVR/AR >> >> Google >> >>
Received on Saturday, 18 August 2018 03:31:56 UTC