Re: AR Web

Definite +1 to driving this in the IWCG.  The focus on getting WebXR Device
API out of the door will move to the soon-to-be-open-for-business Working
Group, which should free up some time and focus in the CG.  I'm personally
pretty interested in driving some discussion in the CG for how we can get
some model interop - i.e. rough standardization on asset type support, and
I've poked in to what you've done in Helio and Prismatic.  (And I got my
One yesterday!  Squee!)


On Fri, Aug 17, 2018 at 4:31 PM Waliczek, Nell <nhw@amazon.com> wrote:

> Hey Rik,
>
> I just responded to your other proposal email with instructions on how to
> kick-start this sort of collaboration within the Immersive Web CG.  Looking
> forward to seeing this issue get posted there too!
>
> Nell
>
>
>
> *From: *Rik Cabanier <rcabanier@magicleap.com>
> *Date: *Friday, August 17, 2018 at 4:04 PM
> *To: *"joshcarpenter@google.com" <joshcarpenter@google.com>
> *Cc: *"public-immersive-web@w3.org" <public-immersive-web@w3.org>
> *Subject: *Re: AR Web
> *Resent-From: *<public-immersive-web@w3.org>
> *Resent-Date: *Friday, August 17, 2018 at 4:01 PM
>
>
>
>
>
> On Fri, Aug 17, 2018 at 3:38 PM Josh Carpenter <joshcarpenter@google.com>
> wrote:
>
> Very interested
> <https://docs.google.com/presentation/d/1ORdKs1wNe7QysRYSBtmW8LnMTFRu69gEwyOSrjIaZyA>, for
> a few years now
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.joshcarpenter.ca_declarative-2D3d_&d=DwMFaQ&c=0ia8zh_eZtQM1JEjWgVLZg&r=jahSgznxrAL5kPgsRvs7bhKUEd9M5X0d-NE2WJg7VT0&m=8qSrqoyV8BIuWpW8IXWml_lcNwGsymU3hZUX4SRaNag&s=s8FKpO91c8BveXEV69eAM0f9RIuFXoqfbyKIDTt8vME&e=>.
> :) And working on it
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__twitter.com_joshcarpenter_status_1017264305274740736&d=DwMFaQ&c=0ia8zh_eZtQM1JEjWgVLZg&r=jahSgznxrAL5kPgsRvs7bhKUEd9M5X0d-NE2WJg7VT0&m=8qSrqoyV8BIuWpW8IXWml_lcNwGsymU3hZUX4SRaNag&s=WeQdibmKutKtkV3ROcXAsINDm9QAoucU00KN5qO7uq8&e=> actively.
> Albeit as side project. Because the top priority (on my team, and I think
> safe to say, in the IWWG), is launching a healthy WebXR API 1.0. Am looking
> forward to sharing more, but don't have a concrete timeline for releasing
> things, yet. In interim am happy to chat.
>
>
>
> Great to hear!
>
> We did not implement an immersive WebXR-like solution. You will still see
> your old web browser but now objects can be placed around it. There is no
> WebGL involved. Slide 26 and 27 from your presentation
> <https://docs.google.com/presentation/d/1ORdKs1wNe7QysRYSBtmW8LnMTFRu69gEwyOSrjIaZyA/edit#slide=id.g186a1bfda4_0_163> are
> close to what we have.
>
> I *think* this means that it can be discussed and implemented separately
> from WebXR.
>
>
>
> What do you think?
>
>
>
> On Fri, Aug 17, 2018 at 3:29 PM Rik Cabanier <rcabanier@magicleap.com>
> wrote:
>
> All,
>
>
>
> last week at Magic Leap we released our browser Helio.
>
> You can find an overview here: https://www.magicleap.com/experiences/helio
>
>
>
> As part of its feature set, we created a set of extensions that allows
> authors to create and manipulate 3D objects such as animated models and
> textures. It also allows extraction so content can be pulled out of the
> browser and placed in the user's environment.
>
> To make development easy, we created a library called "Prismatic" that
> provides a simple declarative syntax.
>
>
>
> We'd like to iterate on our current approach with others vendors and work
> towards an open standard that works on 2D, AR and VR devices.
>
> I looked at the current community and working groups but couldn't find one
> that covers our current use case.
>
>
>
> My questions are:
>
> - Is there a group that is currently working on extending regular web
> pages with 3D content?
>
> - If not, is anyone interested in working with us on this?
>
>
>
> Please let me know if you want more details on our current implementation.
> I'm happy to explain.
>
>
>
> Thanks,
>
>   Rik
>
> --
>
> Josh Carpenter
>
> UX Lead, WebVR/AR
>
> Google
>
>

Received on Friday, 17 August 2018 23:47:16 UTC