- From: Waliczek, Nell <nhw@amazon.com>
- Date: Fri, 17 Aug 2018 23:25:11 +0000
- To: Rik Cabanier <rcabanier@magicleap.com>, "joshcarpenter@google.com" <joshcarpenter@google.com>
- CC: "public-immersive-web@w3.org" <public-immersive-web@w3.org>
- Message-ID: <C6DFB57C-F30C-4926-9EC1-9F81FB96E299@amazon.com>
Hey Rik, I just responded to your other proposal email with instructions on how to kick-start this sort of collaboration within the Immersive Web CG. Looking forward to seeing this issue get posted there too! Nell From: Rik Cabanier <rcabanier@magicleap.com> Date: Friday, August 17, 2018 at 4:04 PM To: "joshcarpenter@google.com" <joshcarpenter@google.com> Cc: "public-immersive-web@w3.org" <public-immersive-web@w3.org> Subject: Re: AR Web Resent-From: <public-immersive-web@w3.org> Resent-Date: Friday, August 17, 2018 at 4:01 PM On Fri, Aug 17, 2018 at 3:38 PM Josh Carpenter <joshcarpenter@google.com<mailto:joshcarpenter@google.com>> wrote: Very interested<https://docs.google.com/presentation/d/1ORdKs1wNe7QysRYSBtmW8LnMTFRu69gEwyOSrjIaZyA>, for a few years now<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.joshcarpenter.ca_declarative-2D3d_&d=DwMFaQ&c=0ia8zh_eZtQM1JEjWgVLZg&r=jahSgznxrAL5kPgsRvs7bhKUEd9M5X0d-NE2WJg7VT0&m=8qSrqoyV8BIuWpW8IXWml_lcNwGsymU3hZUX4SRaNag&s=s8FKpO91c8BveXEV69eAM0f9RIuFXoqfbyKIDTt8vME&e=>. :) And working on it<https://urldefense.proofpoint.com/v2/url?u=https-3A__twitter.com_joshcarpenter_status_1017264305274740736&d=DwMFaQ&c=0ia8zh_eZtQM1JEjWgVLZg&r=jahSgznxrAL5kPgsRvs7bhKUEd9M5X0d-NE2WJg7VT0&m=8qSrqoyV8BIuWpW8IXWml_lcNwGsymU3hZUX4SRaNag&s=WeQdibmKutKtkV3ROcXAsINDm9QAoucU00KN5qO7uq8&e=> actively. Albeit as side project. Because the top priority (on my team, and I think safe to say, in the IWWG), is launching a healthy WebXR API 1.0. Am looking forward to sharing more, but don't have a concrete timeline for releasing things, yet. In interim am happy to chat. Great to hear! We did not implement an immersive WebXR-like solution. You will still see your old web browser but now objects can be placed around it. There is no WebGL involved. Slide 26 and 27 from your presentation<https://docs.google.com/presentation/d/1ORdKs1wNe7QysRYSBtmW8LnMTFRu69gEwyOSrjIaZyA/edit#slide=id.g186a1bfda4_0_163> are close to what we have. I think this means that it can be discussed and implemented separately from WebXR. What do you think? On Fri, Aug 17, 2018 at 3:29 PM Rik Cabanier <rcabanier@magicleap.com<mailto:rcabanier@magicleap.com>> wrote: All, last week at Magic Leap we released our browser Helio. You can find an overview here: https://www.magicleap.com/experiences/helio As part of its feature set, we created a set of extensions that allows authors to create and manipulate 3D objects such as animated models and textures. It also allows extraction so content can be pulled out of the browser and placed in the user's environment. To make development easy, we created a library called "Prismatic" that provides a simple declarative syntax. We'd like to iterate on our current approach with others vendors and work towards an open standard that works on 2D, AR and VR devices. I looked at the current community and working groups but couldn't find one that covers our current use case. My questions are: - Is there a group that is currently working on extending regular web pages with 3D content? - If not, is anyone interested in working with us on this? Please let me know if you want more details on our current implementation. I'm happy to explain. Thanks, Rik -- Josh Carpenter UX Lead, WebVR/AR Google
Received on Friday, 17 August 2018 23:30:26 UTC