Re: AR Web

> "We did not implement an immersive WebXR-like solution. You will still
see your old web browser but now objects can be placed around it. There is
no WebGL involved. Slide 26 and 27 from your presentation are close to what
we have."

Oh yes, I understand. And that's exactly my interest also. A declarative
yin, to WebXR API / WebGL's imperative yang.

> "I think this means that it can be discussed and implemented separately
from WebXR."

Technically yes. IMO. Divergent standards (e.g. <model>?), requirements,
design challenges, etc.

The wrinkle is human bandwidth. We've got some important people in this
group and in the browser vendors, working hard to stick the landing for
WebXR API 1.0 in the next 12 months. So they may not be able to participate
fully until a little later. Not that that's a blocker. Simply something I'm
personally sensitive to. I have this image in my mind of asking lunar
landing mission control staff to jam on Mars colony concepts ;)

On Fri, Aug 17, 2018 at 4:00 PM Rik Cabanier <rcabanier@magicleap.com>
wrote:

> On Fri, Aug 17, 2018 at 3:38 PM Josh Carpenter <joshcarpenter@google.com>
> wrote:
>
>> Very interested
>> <https://docs.google.com/presentation/d/1ORdKs1wNe7QysRYSBtmW8LnMTFRu69gEwyOSrjIaZyA>, for
>> a few years now
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.joshcarpenter.ca_declarative-2D3d_&d=DwMFaQ&c=0ia8zh_eZtQM1JEjWgVLZg&r=jahSgznxrAL5kPgsRvs7bhKUEd9M5X0d-NE2WJg7VT0&m=8qSrqoyV8BIuWpW8IXWml_lcNwGsymU3hZUX4SRaNag&s=s8FKpO91c8BveXEV69eAM0f9RIuFXoqfbyKIDTt8vME&e=>.
>> :) And working on it
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__twitter.com_joshcarpenter_status_1017264305274740736&d=DwMFaQ&c=0ia8zh_eZtQM1JEjWgVLZg&r=jahSgznxrAL5kPgsRvs7bhKUEd9M5X0d-NE2WJg7VT0&m=8qSrqoyV8BIuWpW8IXWml_lcNwGsymU3hZUX4SRaNag&s=WeQdibmKutKtkV3ROcXAsINDm9QAoucU00KN5qO7uq8&e=> actively.
>> Albeit as side project. Because the top priority (on my team, and I think
>> safe to say, in the IWWG), is launching a healthy WebXR API 1.0. Am looking
>> forward to sharing more, but don't have a concrete timeline for releasing
>> things, yet. In interim am happy to chat.
>>
>
> Great to hear!
> We did not implement an immersive WebXR-like solution. You will still see
> your old web browser but now objects can be placed around it. There is no
> WebGL involved. Slide 26 and 27 from your presentation
> <https://docs.google.com/presentation/d/1ORdKs1wNe7QysRYSBtmW8LnMTFRu69gEwyOSrjIaZyA/edit#slide=id.g186a1bfda4_0_163> are
> close to what we have.
> I *think* this means that it can be discussed and implemented separately
> from WebXR.
>
> What do you think?
>
>
>> On Fri, Aug 17, 2018 at 3:29 PM Rik Cabanier <rcabanier@magicleap.com>
>> wrote:
>>
>>> All,
>>>
>>> last week at Magic Leap we released our browser Helio.
>>> You can find an overview here:
>>> https://www.magicleap.com/experiences/helio
>>>
>>> As part of its feature set, we created a set of extensions that allows
>>> authors to create and manipulate 3D objects such as animated models and
>>> textures. It also allows extraction so content can be pulled out of the
>>> browser and placed in the user's environment.
>>> To make development easy, we created a library called "Prismatic" that
>>> provides a simple declarative syntax.
>>>
>>> We'd like to iterate on our current approach with others vendors and
>>> work towards an open standard that works on 2D, AR and VR devices.
>>> I looked at the current community and working groups but couldn't find
>>> one that covers our current use case.
>>>
>>> My questions are:
>>> - Is there a group that is currently working on extending regular web
>>> pages with 3D content?
>>> - If not, is anyone interested in working with us on this?
>>>
>>> Please let me know if you want more details on our current
>>> implementation. I'm happy to explain.
>>>
>>> Thanks,
>>>   Rik
>>>
>> --
>> Josh Carpenter
>> UX Lead, WebVR/AR
>> Google
>>
> --
Josh Carpenter
UX Lead, WebVR/AR
Google

Received on Friday, 17 August 2018 23:26:55 UTC