- From: Rik Cabanier <rcabanier@magicleap.com>
- Date: Fri, 17 Aug 2018 16:00:25 -0700
- To: joshcarpenter@google.com
- Cc: public-immersive-web@w3.org
- Message-ID: <CADHwi=S6bje0rTU08CP=KU-CkPeLZtAaxjq59c5Wh1gtgw8aFQ@mail.gmail.com>
On Fri, Aug 17, 2018 at 3:38 PM Josh Carpenter <joshcarpenter@google.com> wrote: > Very interested > <https://docs.google.com/presentation/d/1ORdKs1wNe7QysRYSBtmW8LnMTFRu69gEwyOSrjIaZyA>, for > a few years now > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.joshcarpenter.ca_declarative-2D3d_&d=DwMFaQ&c=0ia8zh_eZtQM1JEjWgVLZg&r=jahSgznxrAL5kPgsRvs7bhKUEd9M5X0d-NE2WJg7VT0&m=8qSrqoyV8BIuWpW8IXWml_lcNwGsymU3hZUX4SRaNag&s=s8FKpO91c8BveXEV69eAM0f9RIuFXoqfbyKIDTt8vME&e=>. > :) And working on it > <https://urldefense.proofpoint.com/v2/url?u=https-3A__twitter.com_joshcarpenter_status_1017264305274740736&d=DwMFaQ&c=0ia8zh_eZtQM1JEjWgVLZg&r=jahSgznxrAL5kPgsRvs7bhKUEd9M5X0d-NE2WJg7VT0&m=8qSrqoyV8BIuWpW8IXWml_lcNwGsymU3hZUX4SRaNag&s=WeQdibmKutKtkV3ROcXAsINDm9QAoucU00KN5qO7uq8&e=> actively. > Albeit as side project. Because the top priority (on my team, and I think > safe to say, in the IWWG), is launching a healthy WebXR API 1.0. Am looking > forward to sharing more, but don't have a concrete timeline for releasing > things, yet. In interim am happy to chat. > Great to hear! We did not implement an immersive WebXR-like solution. You will still see your old web browser but now objects can be placed around it. There is no WebGL involved. Slide 26 and 27 from your presentation <https://docs.google.com/presentation/d/1ORdKs1wNe7QysRYSBtmW8LnMTFRu69gEwyOSrjIaZyA/edit#slide=id.g186a1bfda4_0_163> are close to what we have. I *think* this means that it can be discussed and implemented separately from WebXR. What do you think? > On Fri, Aug 17, 2018 at 3:29 PM Rik Cabanier <rcabanier@magicleap.com> > wrote: > >> All, >> >> last week at Magic Leap we released our browser Helio. >> You can find an overview here: >> https://www.magicleap.com/experiences/helio >> >> As part of its feature set, we created a set of extensions that allows >> authors to create and manipulate 3D objects such as animated models and >> textures. It also allows extraction so content can be pulled out of the >> browser and placed in the user's environment. >> To make development easy, we created a library called "Prismatic" that >> provides a simple declarative syntax. >> >> We'd like to iterate on our current approach with others vendors and work >> towards an open standard that works on 2D, AR and VR devices. >> I looked at the current community and working groups but couldn't find >> one that covers our current use case. >> >> My questions are: >> - Is there a group that is currently working on extending regular web >> pages with 3D content? >> - If not, is anyone interested in working with us on this? >> >> Please let me know if you want more details on our current >> implementation. I'm happy to explain. >> >> Thanks, >> Rik >> > -- > Josh Carpenter > UX Lead, WebVR/AR > Google >
Received on Friday, 17 August 2018 23:01:04 UTC