- From: Don Brutzman <brutzman@nps.edu>
- Date: Wed, 04 Nov 2009 07:53:29 -0800
- To: Johannes Behr <johannes.behr@igd.fraunhofer.de>, Henri Sivonen <hsivonen@iki.fi>
- CC: Shelley Powers <shelley.just@gmail.com>, public-html@w3.org, John Stewart <alex.stewart@crc.ca>, Joe D Williams <joedwil@earthlink.net>, Anita Havele <anita.havele@web3d.org>
Johannes Behr wrote: > [...] > (Side note about inlining 3D data: since 3D models can be easily giga- > bytes in size, we need, especially with inline graphics, a way to > reference and include externel resources and data. The X3D standard > already includes a solution with the "Inline Node". However, this is > open for discussion and maybe a more generic HTML-like solution is > more adequate) Related note: X3D does have a Compressed Binary Encoding but we think that it can be improved further. This is why we have actively contributed throughout the long-running efforts of the W3C's Efficient XML Interchange (EXI) working group. EXI continued to make good progress this week and appears ready for the next milestone. http://www.w3.org/XML/EXI (public) http://www.w3.org/XML/Group/EXI (W3C members) http://www.web3d.org/x3d/specifications http://www.web3d.org/x3d/specifications/ISO-IEC-19776-3-X3DEncodings-CompressedBinary/Part03/X3D_Binary.html Evolving compressed X3D to take advantage of EXI's superior compression and performance will be an additional way to make X3D work well within the XML family of technologies. Hopefully using EXI with X3D will someday provide further deployment and authoring benefits when integrating X3D scenes with HTML5. all the best, Don -- Don Brutzman Naval Postgraduate School, Code USW/Br brutzman@nps.edu Watkins 270 MOVES Institute, Monterey CA 93943-5000 USA work +1.831.656.2149 X3D, virtual worlds, underwater robots, XMSF http://web.nps.navy.mil/~brutzman
Received on Wednesday, 4 November 2009 15:54:04 UTC