Yes, I am kinda puzzled. The fact that some formats are not suitable for all kinds of content doesn't make them unsuitable for use. Wave/PCM, and AVI/MotionJpeg+PCM are easily supported and OK for some uses (short content). The downside to requiring them would be the implication that requirement implies recommendation, that's all. At 21:13 +1200 30/06/09, Robert O'Callahan wrote: >On Tue, Jun 30, 2009 at 6:14 PM, Ian Hickson ><<mailto:ian@hixie.ch>ian@hixie.ch> wrote: > >I didn't really see much value in having the section purely to require a > >small subset of WAVE functionality. WAVE in this context is only really >useful during development, and since codecs are going to be a mess anyway, >the author can just use whatever debugging-specific codec his main UA >supports instead. > > >Wave PCM is perfectly adequate for short sounds. It's fine for >auditory cues in user interfaces. It's fine for most sound effects >in games. > >(I've also received requests from browser vendors to not >require WAVE support in the first place, though I have up to this point >managed to convince them to keep WAVE support regardless.) > > >That baffles me. I can't think of any reason someone would have a >problem supporting Wave PCM. > >Rob > >-- >"He was pierced for our transgressions, he was crushed for our >iniquities; the punishment that brought us peace was upon him, and >by his wounds we are healed. We all, like sheep, have gone astray, >each of us has turned to his own way; and the LORD has laid on him >the iniquity of us all." [Isaiah 53:5-6] -- David Singer Multimedia Standards, Apple Inc.Received on Tuesday, 30 June 2009 13:52:05 UTC
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