- From: Robert O'Callahan <robert@ocallahan.org>
- Date: Tue, 30 Jun 2009 21:13:42 +1200
- To: Ian Hickson <ian@hixie.ch>
- Cc: Doug Schepers <schepers@w3.org>, public-html@w3.org
Received on Tuesday, 30 June 2009 09:14:18 UTC
On Tue, Jun 30, 2009 at 6:14 PM, Ian Hickson <ian@hixie.ch> wrote: > I didn't really see much value in having the section purely to require a > small subset of WAVE functionality. WAVE in this context is only really > useful during development, and since codecs are going to be a mess anyway, > the author can just use whatever debugging-specific codec his main UA > supports instead. Wave PCM is perfectly adequate for short sounds. It's fine for auditory cues in user interfaces. It's fine for most sound effects in games. (I've also received requests from browser vendors to not > require WAVE support in the first place, though I have up to this point > managed to convince them to keep WAVE support regardless.) > That baffles me. I can't think of any reason someone would have a problem supporting Wave PCM. Rob -- "He was pierced for our transgressions, he was crushed for our iniquities; the punishment that brought us peace was upon him, and by his wounds we are healed. We all, like sheep, have gone astray, each of us has turned to his own way; and the LORD has laid on him the iniquity of us all." [Isaiah 53:5-6]
Received on Tuesday, 30 June 2009 09:14:18 UTC