- From: Doug Schepers <doug.schepers@vectoreal.com>
- Date: Mon, 16 Apr 2007 12:57:08 -0400
- To: public-html@w3.org
Hi, Raman- Another reason to include the 'canvas' element, but specify the drawing API (Context2D), in a separate spec. Regards- -Doug www.schepers.cc T.V Raman wrote: > > If we're talking about HTML producing pixel perfect rendering, > then I suggest it's time to press the reset button -- that was > never HTML's goal, and nor should it ever become its goal. > > Ian Hickson writes: > > > > On Sat, 14 Apr 2007, Chris Wilson wrote: > > > > > > > > Could you give any concrete examples of vagueness? I'd like to fix any > > > > that are unintentional. > > > > > > <canvas>. You've specified an entire immediate-mode graphics api, more > > > extensive in some ways than GDI, without describing the parameters or > > > giving rendering rules to get interoperable pixel-perfect rendering. > > > > Could you be more specific? What parameters do you think should be > > specified and which rendering rules do you think are needed to get > > interoperable pixel-perfect rendering? > > > > Cheers, > > -- > > Ian Hickson U+1047E )\._.,--....,'``. fL > > http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,. > > Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.' > --
Received on Monday, 16 April 2007 16:57:25 UTC