- From: Laurens Holst <lholst@students.cs.uu.nl>
- Date: Sun, 08 Apr 2007 14:36:37 +0900
- To: Andrew Fedoniouk <news@terrainformatica.com>
- CC: David Hyatt <hyatt@apple.com>, public-html@w3.org
Received on Sunday, 8 April 2007 05:38:32 UTC
Andrew Fedoniouk schreef: >> <canvas> is a dynamic image that can be generated on the fly via JS. >> There is usefulness to this model, since it allows you to build the >> bitmap once and then treat it like an image from that point on. > > If it is just an image then what was/is wrong with existing Image object > and <img> that are there from the primordial Navigator? > > <img id="canvas" src="placeholder.gif" /> > > <script> > var img = $("#canvas"); > var gfx = img.graphics( 300,300, "white" ); > gfx.line(...); > </script> > > or so. Ah, yes, I think this is a very good idea! ‘1+’, so to say :). The reference to ‘placeholder.gif’ even seems excessive; only if you want to have a fallback image. The default form would be simply <img/>. It would basically mean slapping on the <canvas> API to <img>. ~Grauw -- Ushiko-san! Kimi wa doushite, Ushiko-san nan da!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Laurens Holst, student, university of Utrecht, the Netherlands. Website: www.grauw.nl. Backbase employee; www.backbase.com.
Received on Sunday, 8 April 2007 05:38:32 UTC