- From: Steve Faulkner <faulkner.steve@gmail.com>
- Date: Sat, 2 Jul 2011 20:09:06 +0100
- To: HTML Accessibility Task Force <public-html-a11y@w3.org>
- Message-ID: <CA+ri+Vnr7n75tE1devkwfHPU-dG4DhOT62-PsPZQyFgY5LzG_Q@mail.gmail.com>
FYI ---------- Forwarded message ---------- From: Charles Pritchard <chuck@jumis.com> Date: 2 July 2011 19:24 Subject: Canvas Accessibility for Pointer Events and Spatial Awareness To: public-canvas-api@w3.org Cc: "Tab Atkins Jr." <jackalmage@gmail.com>, Edward O'Connor < eoconnor@apple.com>, "franko@microsoft.com" <franko@microsoft.com>, Richard Schwerdtfeger <schwer@us.ibm.com>, "Mike@w3.org" <Mike@w3.org>, jbrewer@w3.org Canvas Accessibility for Pointer Events and Spatial Awareness Since 2009 [1], various experts have put forward proposals within W3C working groups on how to enable authors to author accessible canvas applications. Accessibility, in this case, is defined by the programmatic access that an author and user agent provide to assistive technologies running on a clients computer, as well as the ability an author has to generate legible output within the user agent, absent external assistive technology. The facilitation of programmatic access is called for in several accessibility guidelines. [2][3] "Several Success Criteria require that content (or certain aspects of content) can be 'programmatically determined.' This means that the content is authored in such a way that user agents, including assistive technologies, can access the information." [4] User agent (UA) vendors have an obligation [see: Excerpts from UAAG] to enable content authors to expose such attributes as are necessary to meet WCAG success criteria. In the case of HTML5 Canvas, this has been a slow process, and as of June 2011, only one vendor [5] has released an implementation of Canvas with methods to enable focus management as defined by W3C HTML Canvas 2d Context [6]. Another major vendor has attempted similar implementation of the focus specification, but has not completed the task. [7] Following the successful introduction of focus management, caret location tracking was approved in a contentious decision. [8] The HTML5 editor subsequently forked the WHATWG canvas specification [9], introducing scrollPathIntoView, as a means to further drive accessibility and meet success criteria. The HTML5 editor introduced two focus ring methods in an attempt to address some of the issues brought forward during the caret location tracking decision. Though there are some outstanding issues [10][11] relating to text legibility, the overall state of Canvas accessibility in relation to keyboard access has been greatly improved. Currently, the Canvas accessibility working group is soliciting feedback and proposals relating to pointer devices and spatially aware assistive technologies. This topic [12] was covered in 2009 with several suggestions still under consideration. [13][14] There is a building consensus that path data as defined by the SVG standard is a useful vessel for exposing path information for programmatic access, though the semantics of doing so have not solidified. [15][16] Proposals put forward by Richard Schwerdtfeger and Charles Pritchard [14][17][18] have attempted to update the Canvas specification to add a method which authors could use to expose the current path and bounding box to the system accessibility API. These proposals have been identified as components which belong to "retained mode graphics" specifications, with two vendors [19][20] stating that such methods belong in the SVG specification, not within Canvas. Tab Atkins has most succinctly expressed objections to the proposals: "You are attempting to recreate a retained-mode API in an immediate-mode API. Why is 'use SVG' not sufficient for this?" [21] In the days following comments by Microsoft, Apple and Google developers stating accessible rendering should be done through SVG, there has been some movement back to investigating solutions for canvas accessibility. Tab Atkins has solicited "use cases" that meet the style and substance of WHATWG documentation. [22] By building consensus on such use cases, it may be possible to regain a consensus amongst vendors that canvas accessibility is an issue which must be solved within the realm of the Canvas specification. Defining such use cases has been difficult, as many vendors and developers are quick to declare that using canvas for user interface components is not an appropriate use of the tag. Other developers and vendors have stated that "correctness" is not relevant: Canvas must be usable in an accessible manner for it to be included in HTML5. This later sentiment seems to be correct, per W3C policies and guidelines. Tab Atkins put forward the following as an exemplary use case [22], based on my input [Charles Pritchard]: 1. A user should be able to indicate a portion of a complex image and get a caption associated with that portion (possibly not visible in the image). Additional use cases have been put forward, but have so far, been contentious. I'd like to put forward the following use cases. 2. A user of an assistive technology should be able to navigate through particular element types, such as buttons or table cells, with visually enhancements. These enhancements may include zooming in to particular elements, drawing an indicator around or atop discovered elements, or otherwise redraw the discovered element in a separate portion of the screen. 3. An author supporting legacy software or supporting remote access should be able to maintain and/or improve accessibility of the software for users. Remote access and legacy software clients have been implemented, as have interpreters for common virtual machines, and they use Canvas for graphic output as SVG is either non-performant or does not fit the immediate mode semantics of the underlying client software. 4. A user should be able to indicate with a pointer device, without setting focus, that they are interested in the role of an interactive element rendered within a canvas element. The Canvas specification puts forward a simple checkbox example. A user, employing only a pointer device and an assistive technology should be able to move their pointer device over the checkbox, and signal to the assistive technology that they would like information about the DOM element that their pointer device is currently hovering. In the case of touch devices, touch is used instead of hovering. The AT would be able to determine, programatically, that the user is hovering over an element within the canvas subtree, and would then be able to report the rich semantic details contained. These use cases are based on the reality and the specifications that exist on the web today. Though SVG2 and XBL2 may provide further benefits and better methods to manage accessibility, they are still in early stages of production. It is quite likely that the manner in which Canvas applications are made accessible will be re-used within SVG2 and XBL2, as they also require a high degree of semantic markup. Improving Canvas accessibility is an important step in the development of those two technologies. Citations [1] ISSUE-74: How accessibility works for <canvas> is unclear. http://www.w3.org/html/wg/**tracker/issues/74<http://www.w3.org/html/wg/tracker/issues/74> [2] User Agent Accessibility Guidelines (UAAG) 2.0 http://www.w3.org/TR/UAAG20/ [3] Web Content Accessibility Guidelines (WCAG) 2.0 http://www.w3.org/TR/WCAG20/ [4] Understanding WCAG 2.0 - Understanding Conformance http://www.w3.org/TR/**UNDERSTANDING-WCAG20/**conformance.html#uc-** programmatically-determined-**head<http://www.w3.org/TR/UNDERSTANDING-WCAG20/conformance.html#uc-programmatically-determined-head> [5] RE: Canvas shadow DOM question for interactive HTML5 elements http://lists.w3.org/Archives/**Public/public-canvas-api/** 2010JanMar/0002.html<http://lists.w3.org/Archives/Public/public-canvas-api/2010JanMar/0002.html> [6] HTML Canvas 2D Context - 10 Focus management http://dev.w3.org/html5/**2dcontext/#focus-management<http://dev.w3.org/html5/2dcontext/#focus-management> [7] Bug 50126 - Fallback content in canvas element not focusable https://bugs.webkit.org/show_**bug.cgi?id=50126<https://bugs.webkit.org/show_bug.cgi?id=50126> [8] ISSUE-131: Should we add a caret location API to canvas, or is the focus API sufficient? http://www.w3.org/html/wg/**tracker/issues/131<http://www.w3.org/html/wg/tracker/issues/131> [9] HTML Living Standard http://www.whatwg.org/specs/**web-apps/current-work/** multipage/the-canvas-element.**html<http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html> [10] Bug 11342 - TextMetrics should include distance from textBaseline to each of the baselines in the text http://www.w3.org/Bugs/Public/**show_bug.cgi?id=11342<http://www.w3.org/Bugs/Public/show_bug.cgi?id=11342> [11] Bug 11328 - Canvas authors needs to be able to assess pixel resolution to rescale canvas elements http://www.w3.org/Bugs/Public/**show_bug.cgi?id=11328<http://www.w3.org/Bugs/Public/show_bug.cgi?id=11328> [12] Improve image maps and use them to make canvas accessible http://www.w3.org/html/wg/**wiki/ChangeProposals/**Map4NotAdom<http://www.w3.org/html/wg/wiki/ChangeProposals/Map4NotAdom> [13] Re: hit testing and retained graphics - Edward O'Connor http://lists.w3.org/Archives/**Public/public-canvas-api/** 2011JulSep/0024.html<http://lists.w3.org/Archives/Public/public-canvas-api/2011JulSep/0024.html> [14] Re: hit testing and retained graphics - Charles Pritchard http://lists.w3.org/Archives/**Public/public-canvas-api/** 2011AprJun/0047.html<http://lists.w3.org/Archives/Public/public-canvas-api/2011AprJun/0047.html> [15] Retain Accessibility Immediately http://schepers.cc/retain-**a11y-immediately<http://schepers.cc/retain-a11y-immediately> [16] Re: hit testing and retained graphics - Charles Pritchard (on SVG markup) http://lists.w3.org/Archives/**Public/public-canvas-api/** 2011AprJun/0041.html<http://lists.w3.org/Archives/Public/public-canvas-api/2011AprJun/0041.html> [17] feedback requested: Canvas change for improved hit testing that also facilitates accessibility http://lists.w3.org/Archives/**Public/public-canvas-api/** 2011JanMar/0090.html<http://lists.w3.org/Archives/Public/public-canvas-api/2011JanMar/0090.html> [18] Canvas positioning issue - possible solution (feedback requested). http://lists.w3.org/Archives/**Public/public-canvas-api/** 2011JanMar/0081.html<http://lists.w3.org/Archives/Public/public-canvas-api/2011JanMar/0081.html> [19] RE: hit testing and retained graphics - Frank Olivier on behalf of Microsoft "We have no plans to add retained capabilities to the immediate mode canvas API." http://lists.w3.org/Archives/**Public/public-canvas-api/** 2011AprJun/0070.html<http://lists.w3.org/Archives/Public/public-canvas-api/2011AprJun/0070.html> [20] Re: hit testing and retained graphics - Edward O'Connor relaying feedback from Apple "Grafting random pieces of a retained-mode API into it is bad design." http://lists.w3.org/Archives/**Public/public-canvas-api/** 2011AprJun/0080.html<http://lists.w3.org/Archives/Public/public-canvas-api/2011AprJun/0080.html> [21] Re: hit testing and retained graphics - Tab Atkins Jr. a Google employee http://lists.w3.org/Archives/**Public/public-html/2011Jun/**0339.html<http://lists.w3.org/Archives/Public/public-html/2011Jun/0339.html> [22] Re: hit testing and retained graphics "The WHATWG wiki pages ... exemplify what is meant by compiling clear use-cases" http://lists.w3.org/Archives/**Public/public-html/2011Jun/**0420.html<http://lists.w3.org/Archives/Public/public-html/2011Jun/0420.html> Excerpts from UAAG http://www.w3.org/TR/UAAG20/ 2.1.1 Platform Accessibility Architecture: Support an platform accessibility architecture relevant to the operating environment. (Level A) 2.1.6 Properties: If any of the following properties are supported by the accessibility platform architecture, make the properties available to the accessibility platform architecture: (Level A) (a) the bounding dimensions and coordinates of rendered graphical objects 2.1.7 Timely Communication: For APIs (for non-web-based user agents) implemented to satisfy the requirements of this document, ensure that programmatic exchanges proceed at a rate such that users do not perceive a delay. (Level A). PRINCIPLE 3: Perceivable - The user interface and rendered content must be presented to users in ways they can perceive 3.1.1 Identify Presence of Alternative Content The user has the ability to have indicators rendered along with rendered elements that have alternative content (e.g. visual icons rendered in proximity of content which has short text alternatives, long descriptions, or captions). In cases where the alternative content has different dimensions than the original content, the user has the option to specify how the layout/reflow of the document should be handled. (Level A). 3.1.4 Rendering Alternative (Enhanced): Provide the user with the global option to configure a cascade of types of alternatives to render by default, in case a preferred type is unavailable. If the alternative content has a different height or width, then the user agent will reflow the viewport. (Level AA) Guideline 3.10 Help user to use and orient within viewports. 3.10.2 Move Viewport to Selection and Focus: When a viewport's selection or content focus changes, the viewport moves as necessary to ensure that the new selection or content focus location is at least partially in the viewport. (Level A) Guideline 3.11 Provide an effective focus mechanism. Guideline 4.6 Provide text search. [Implementing 4.6] 4.6.1 Find:The user can perform a search within rendered content (e.g., not hidden with a style), including text alternatives, for any sequence of characters from the document character set set[sic]. (Level A) -- with regards Steve Faulkner Technical Director - TPG www.paciellogroup.com | www.HTML5accessibility.com | www.twitter.com/stevefaulkner HTML5: Techniques for providing useful text alternatives - dev.w3.org/html5/alt-techniques/ Web Accessibility Toolbar - www.paciellogroup.com/resources/wat-ie-about.html
Received on Saturday, 2 July 2011 19:10:05 UTC