- From: 庄小龙 <xiaolong.zhuang@gmail.com>
- Date: Tue, 21 Feb 2017 10:44:52 +0800
- To: iam here <iamhereintheworld@gmail.com>
- Cc: public-gpu@w3.org
Received on Tuesday, 21 February 2017 02:49:05 UTC
3D model format should be in the scope of applications of 3D engine. I think in scope of web GPU, we can only consider the base geometry primitives. such as points, line segments and triangles, etc. Best Regards, Andy 2017-02-17 2:16 GMT+08:00 iam here <iamhereintheworld@gmail.com>: > Hi, > I've got a couple of questions: > > What's the lowest GPU that'll be supported by this thing? > ...and will you guys support Mobile GPUs as well? > > Also - and I have to point out here that I'm just an interested onlooker, > just - something I've thought of before: > > Doesn't the web need it's own 3D model format? ...you know, like .3ds for > 3D Studio Max, and id Software used to have .mdl for Quake....? ..Cause > surely loading models is a very common thing for 3D programmers to do? Why > don't we help them? Does anyone have any thoughts on what the format of > these files should be? > > > > Thanks. > >
Received on Tuesday, 21 February 2017 02:49:05 UTC