- From: Chris Lilley <chris@w3.org>
- Date: Tue, 1 Nov 2011 01:29:12 +0100
- To: "Tab Atkins Jr." <jackalmage@gmail.com>
- CC: Vincent Hardy <vhardy@adobe.com>, Patrick Dengler <patd@microsoft.com>, Dirk Schulze <vbs85@gmx.de>, Dean Jackson <dino@apple.com>, "public-fx@w3.org" <public-fx@w3.org>
On Tuesday, November 1, 2011, 1:18:10 AM, Tab wrote: TAJ> Fragment shaders can do arbitrary pixel transformations. TAJ> There is no way, even theoretically, to make pointing respond to that. TAJ> Some existing Filters *could* so so (like feOffset), but we've TAJ> resolved to keep them consistent and have them not affect pointing. I don't recall such a resolution. I do recall some discussions, which did not reach a conclusion, about whether it would make for more intuitive for users if mouse pointer picking was affected by feOffset (for example) so that what you *think* you are clicking on is what actually gets clicked. -- Chris Lilley Technical Director, Interaction Domain W3C Graphics Activity Lead, Fonts Activity Lead Co-Chair, W3C Hypertext CG Member, CSS, WebFonts, SVG Working Groups
Received on Tuesday, 1 November 2011 00:31:56 UTC