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Re: Merging CSS Shaders proposal into Filter Effects

From: Chris Lilley <chris@w3.org>
Date: Tue, 1 Nov 2011 01:29:12 +0100
Message-ID: <65772624.20111101012912@w3.org>
To: "Tab Atkins Jr." <jackalmage@gmail.com>
CC: Vincent Hardy <vhardy@adobe.com>, Patrick Dengler <patd@microsoft.com>, Dirk Schulze <vbs85@gmx.de>, Dean Jackson <dino@apple.com>, "public-fx@w3.org" <public-fx@w3.org>
On Tuesday, November 1, 2011, 1:18:10 AM, Tab wrote:

TAJ> Fragment shaders can do arbitrary pixel transformations.
TAJ> There is no way, even theoretically, to make pointing respond to that.
TAJ>  Some existing Filters *could* so so (like feOffset), but we've
TAJ> resolved to keep them consistent and have them not affect pointing.

I don't recall such a resolution. I do recall some discussions, which did not reach a conclusion, about whether it would make for more intuitive for users if mouse pointer picking was affected by feOffset (for example) so that what you *think* you are clicking on is what actually gets clicked.

 Chris Lilley   Technical Director, Interaction Domain                 
 W3C Graphics Activity Lead, Fonts Activity Lead
 Co-Chair, W3C Hypertext CG
 Member, CSS, WebFonts, SVG Working Groups
Received on Tuesday, 1 November 2011 00:31:56 UTC

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