- From: Chris Lilley <chris@w3.org>
- Date: Tue, 1 Nov 2011 01:30:45 +0100
- To: Vincent Hardy <vhardy@adobe.com>
- CC: Dirk Schulze <vbs85@gmx.de>, "public-fx@w3.org" <public-fx@w3.org>
On Monday, October 31, 2011, 8:51:22 PM, Vincent wrote: VH> While for several of the Filter Effects VH> filter primitives, there is a way to compute what a good, default VH> filter primitive region should be, that is not so for custom VH> shaders, where it is not possible to predict what the author wants VH> and what the shaders do. Okay, that is a persuasive argument. -- Chris Lilley Technical Director, Interaction Domain W3C Graphics Activity Lead, Fonts Activity Lead Co-Chair, W3C Hypertext CG Member, CSS, WebFonts, SVG Working Groups
Received on Tuesday, 1 November 2011 00:31:34 UTC