Re: Merging CSS Shaders proposal into Filter Effects

On Mon, Oct 31, 2011 at 5:29 PM, Chris Lilley <chris@w3.org> wrote:
> On Tuesday, November 1, 2011, 1:18:10 AM, Tab wrote:
>
> TAJ> Fragment shaders can do arbitrary pixel transformations.
> TAJ> There is no way, even theoretically, to make pointing respond to that.
> TAJ>  Some existing Filters *could* so so (like feOffset), but we've
> TAJ> resolved to keep them consistent and have them not affect pointing.
>
> I don't recall such a resolution. I do recall some discussions, which did not reach a conclusion, about whether it would make for more intuitive for users if mouse pointer picking was affected by feOffset (for example) so that what you *think* you are clicking on is what actually gets clicked.

feOffset is used for things like drop shadows, though, which
definitely *shouldn't* affect pointing.

~TJ

Received on Tuesday, 1 November 2011 00:43:52 UTC