- From: Tran, Dzung D <dzung.d.tran@intel.com>
- Date: Wed, 10 Feb 2010 14:58:02 -0800
- To: Max Froumentin <maxfro@opera.com>, "public-device-apis@w3.org" <public-device-apis@w3.org>
I think this is simple and should work fairly well. Just a couple of questions/comments:
So for Ambient Light Sensor, the value of 1.0 means direct sunlight and 0.0 means complete darkness. Is this your understanding?
How would a programmer interpret these values when both existed such as 1.0 for normalized value and value = 79.9, max = 90.0, min = 0.0.
Thanks
Dzung Tran
-----Original Message-----
From: public-device-apis-request@w3.org [mailto:public-device-apis-request@w3.org] On Behalf Of Max Froumentin
Sent: Wednesday, February 10, 2010 08:13 AM
To: public-device-apis@w3.org
Subject: Sensors simplified (or not)
Looking at the similarity of all the Sensor APIs (Ambient Noise,
Temperature, etc.), and thinking about extensibility I thought I'd merge
all the interfaces into 1. Something like:
[NoInterfaceObject]
interface SensorReading {
readonly attribute float? value;
readonly attribute float? min;
readonly attribute float? max;
readonly attribute float? normalizedValue;
};
(don't mind the names for now.)
The value is meant to be a physical value with a unit (set by each
sensor's specification). min and max should also be in that unit. But
there are many sensors for which the native API doesn't report a
physical value. For instance, the brightness is sometimes reported as a
% value (OS X, IIRC). In other cases, the proximity sensor reports 2
values: near and far (Android). That's why I added normalizedValue,
which is meant to be a unit-less value from 0.0 to 1.0
- Is that a good model?
- Is there a better alternative?
- If not, are there better names than "SensorReading" and "normalizedValue"?
Max.
Received on Wednesday, 10 February 2010 23:06:13 UTC