Re: [csswg-drafts] reconsider name of frames() timing function

This is true!
On Tue, May 9, 2017 at 11:01 AM Brian Birtles <notifications@github.com>
wrote:

> Not sure if I follow, but we still need the steps() behavior too. For
> example, when you rotate an object 1 turn infinitely and you want to
> stagger the progress (e.g. a segmented spinner), you don't want frames()
> because you'll end up spending one portion of time at 0 degrees, and
> another portion of time at 360 degrees so you'll spending twice as long at
> that one position.
>
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Received on Tuesday, 9 May 2017 02:46:04 UTC