W3C home > Mailing lists > Public > public-audio@w3.org > April to June 2013

Re: How to play back synthesized 22kHz audio in a glitch-free manner?

From: Robert O'Callahan <robert@ocallahan.org>
Date: Wed, 26 Jun 2013 18:29:40 +1200
Message-ID: <CAOp6jLa4sfLpOaEX0yPso78ue6SezDErgN_WdEuU7-cDqY3G2A@mail.gmail.com>
To: Chris Rogers <crogers@google.com>
Cc: John Byrd <jbyrd@giganticsoftware.com>, Joe Berkovitz <joe@noteflight.com>, Kevin Gadd <kevin.gadd@gmail.com>, Jukka Jylänki <jujjyl@gmail.com>, "public-audio@w3.org" <public-audio@w3.org>
On Wed, Jun 19, 2013 at 5:31 AM, Chris Rogers <crogers@google.com> wrote:

> There has been some discussion of allowing an AudioContext to be created
> at a specific sample-rate, which can handle some of these sample-rate cases
> when used in conjunction with AudioBufferSourceNode.
>

I think that's the way to go here.

With MediaStreamDestinationNode and MediaStreamAudioSourceNode you can even
stitch together multiple AudioContexts running at different sample rates.

Rob
-- 
Jtehsauts  tshaei dS,o n" Wohfy  Mdaon  yhoaus  eanuttehrotraiitny  eovni
le atrhtohu gthot sf oirng iyvoeu rs ihnesa.r"t sS?o  Whhei csha iids  teoa
stiheer :p atroa lsyazye,d  'mYaonu,r  "sGients  uapr,e  tfaokreg iyvoeunr,
'm aotr  atnod  sgaoy ,h o'mGee.t"  uTph eann dt hwea lmka'n?  gBoutt  uIp
waanndt  wyeonut  thoo mken.o w  *
*
Received on Wednesday, 26 June 2013 06:30:08 UTC

This archive was generated by hypermail 2.4.0 : Friday, 17 January 2020 19:03:19 UTC