Re: How to play back synthesized 22kHz audio in a glitch-free manner?

On Wed, Jun 19, 2013 at 5:31 AM, Chris Rogers <> wrote:

> There has been some discussion of allowing an AudioContext to be created
> at a specific sample-rate, which can handle some of these sample-rate cases
> when used in conjunction with AudioBufferSourceNode.

I think that's the way to go here.

With MediaStreamDestinationNode and MediaStreamAudioSourceNode you can even
stitch together multiple AudioContexts running at different sample rates.

Jtehsauts  tshaei dS,o n" Wohfy  Mdaon  yhoaus  eanuttehrotraiitny  eovni
le atrhtohu gthot sf oirng iyvoeu rs ihnesa.r"t sS?o  Whhei csha iids  teoa
stiheer :p atroa lsyazye,d  'mYaonu,r  "sGients  uapr,e  tfaokreg iyvoeunr,
'm aotr  atnod  sgaoy ,h o'mGee.t"  uTph eann dt hwea lmka'n?  gBoutt  uIp
waanndt  wyeonut  thoo mken.o w  *

Received on Wednesday, 26 June 2013 06:30:08 UTC