On Wed, Jun 19, 2013 at 5:31 AM, Chris Rogers <crogers@google.com> wrote:
> There has been some discussion of allowing an AudioContext to be created
> at a specific sample-rate, which can handle some of these sample-rate cases
> when used in conjunction with AudioBufferSourceNode.
>
I think that's the way to go here.
With MediaStreamDestinationNode and MediaStreamAudioSourceNode you can even
stitch together multiple AudioContexts running at different sample rates.
Rob
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