On Wed, Jun 19, 2013 at 5:31 AM, Chris Rogers <crogers@google.com> wrote:
> There has been some discussion of allowing an AudioContext to be created
> at a specific sample-rate, which can handle some of these sample-rate cases
> when used in conjunction with AudioBufferSourceNode.
>
I think that's the way to go here.
With MediaStreamDestinationNode and MediaStreamAudioSourceNode you can even
stitch together multiple AudioContexts running at different sample rates.
Rob
-- 
Jtehsauts  tshaei dS,o n" Wohfy  Mdaon  yhoaus  eanuttehrotraiitny  eovni
le atrhtohu gthot sf oirng iyvoeu rs ihnesa.r"t sS?o  Whhei csha iids  teoa
stiheer :p atroa lsyazye,d  'mYaonu,r  "sGients  uapr,e  tfaokreg iyvoeunr,
'm aotr  atnod  sgaoy ,h o'mGee.t"  uTph eann dt hwea lmka'n?  gBoutt  uIp
waanndt  wyeonut  thoo mken.o w  *
*