Re: How to play back synthesized 22kHz audio in a glitch-free manner?

On Tue, Jun 18, 2013 at 10:31 AM, Chris Rogers <crogers@google.com> wrote:

>
> The AudioBufferSourceNode *is* designed to stich together snippets of
> audio with sample accuracy *if* the sample-rate/playback-rate of the sample
> data is the same as the context.
>

Thank you for the correction.  This restriction is not uncommon.  I am
guessing that you mean that the "onended" event would be called from the
AudioBufferSourceNode to immediately start a new AudioBufferSoundNode, in
order to implement arbitrary buffering?


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John Byrd
Gigantic Software
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Received on Tuesday, 18 June 2013 17:59:47 UTC