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Re: AudioBufferSourceNode.gain

From: Ehsan Akhgari <ehsan.akhgari@gmail.com>
Date: Fri, 14 Jun 2013 16:42:00 -0400
Message-ID: <CANTur_5CS_OWn=t5XY1TOacbe_++B9awEiazcVjrSatAWYdJkQ@mail.gmail.com>
To: Chris Wilson <cwilso@google.com>
Cc: Kevin Gadd <kevin.gadd@gmail.com>, Chris Rogers <crogers@google.com>, David Evans <dave@playcanvas.com>, "public-audio@w3.org" <public-audio@w3.org>
Chris, are you in touch with them?  I tried contacting them as part of
https://bugzilla.mozilla.org/show_bug.cgi?id=861591 but they never
responded...

--
Ehsan
<http://ehsanakhgari.org/>


On Fri, Jun 14, 2013 at 2:36 PM, Chris Wilson <cwilso@google.com> wrote:

> Yes.  We need to do some evangelism around all of the changes the spec has
> been through recently.
>
>
> On Fri, Jun 14, 2013 at 11:30 AM, Kevin Gadd <kevin.gadd@gmail.com> wrote:
>
>> Just a note on this topic: I was just visiting Turbulenz's website to
>> play one of their games, and they're completely broken against Web Audio
>> implementations that do not have AudioBufferSourceNode.gain. Someone should
>> evangelize with them before removing it from Blink/Gecko (as a result right
>> now you can't play their games in aurora/nightly Firefox builds).
>>
>> -kg
>>
>>
>> On Thu, Jun 6, 2013 at 8:12 AM, Ehsan Akhgari <ehsan.akhgari@gmail.com>wrote:
>>
>>> On Wed, Jun 5, 2013 at 9:30 PM, Chris Rogers <crogers@google.com> wrote:
>>>
>>>>
>>>>
>>>>
>>>> On Wed, Jun 5, 2013 at 5:46 PM, Ehsan Akhgari <ehsan.akhgari@gmail.com>wrote:
>>>>
>>>>> Thanks a lot David for the detailed information, and also for keeping
>>>>> up with the spec changes!
>>>>>
>>>>> So Chris (Rogers), given the above, are you OK with removing
>>>>> AudioBufferSourceNode.gain from the WebKit/Blink implementation?  (Note
>>>>> that I have already implemented this in Gecko, but I would be more than
>>>>> happy to remove it right away if you're OK with this.)  Otherwise, we
>>>>> should probably re-add it to the spec, I guess. :(
>>>>>
>>>>
>>>> For this one, I think we can remove it from Blink, and I can suggest
>>>> the same for WebKit.  There might be a few other stragglers out there still
>>>> using this, but it seems like it should be ok.
>>>>
>>>>>
>>> Great news, thanks!  I filed <
>>> https://bugzilla.mozilla.org/show_bug.cgi?id=880265> to remove it from
>>> Gecko too.
>>>
>>> Cheers,
>>> --
>>> Ehsan
>>> <http://ehsanakhgari.org/>
>>>
>>>
>>>
>>>>
>>>>> --
>>>>> Ehsan
>>>>> <http://ehsanakhgari.org/>
>>>>>
>>>>>
>>>>> On Fri, May 31, 2013 at 6:52 AM, David Evans <dave@playcanvas.com>wrote:
>>>>>
>>>>>> Hi,
>>>>>>
>>>>>> We actually updated our engine back in April to support the latest
>>>>>> spec so that it works in the latest Firefox builds. So we're no longer
>>>>>> dependent on the gain attribute. We're happy for it to be removed and the
>>>>>> spec kept clean and simple.
>>>>>>
>>>>>> We may have a couple of demos still running on old engine versions
>>>>>> which use the gain node. In particular, I suspect this is one Chris is
>>>>>> thinking of as it's linked from the Web Audio API samples page
>>>>>> http://apps.playcanvas.com/dave/tutorials/3d_audio
>>>>>>
>>>>>> We've been meaning to update that to the latest engine and it's
>>>>>> pretty trivial for us to do that, so it we're not worried about it
>>>>>> breaking. The rest of our demos should already be up to date.
>>>>>>
>>>>>> Thanks,
>>>>>> Dave
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
Received on Friday, 14 June 2013 20:43:08 UTC

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