- From: Ehsan Akhgari <ehsan.akhgari@gmail.com>
- Date: Fri, 14 Jun 2013 16:42:00 -0400
- To: Chris Wilson <cwilso@google.com>
- Cc: Kevin Gadd <kevin.gadd@gmail.com>, Chris Rogers <crogers@google.com>, David Evans <dave@playcanvas.com>, "public-audio@w3.org" <public-audio@w3.org>
- Message-ID: <CANTur_5CS_OWn=t5XY1TOacbe_++B9awEiazcVjrSatAWYdJkQ@mail.gmail.com>
Chris, are you in touch with them? I tried contacting them as part of https://bugzilla.mozilla.org/show_bug.cgi?id=861591 but they never responded... -- Ehsan <http://ehsanakhgari.org/> On Fri, Jun 14, 2013 at 2:36 PM, Chris Wilson <cwilso@google.com> wrote: > Yes. We need to do some evangelism around all of the changes the spec has > been through recently. > > > On Fri, Jun 14, 2013 at 11:30 AM, Kevin Gadd <kevin.gadd@gmail.com> wrote: > >> Just a note on this topic: I was just visiting Turbulenz's website to >> play one of their games, and they're completely broken against Web Audio >> implementations that do not have AudioBufferSourceNode.gain. Someone should >> evangelize with them before removing it from Blink/Gecko (as a result right >> now you can't play their games in aurora/nightly Firefox builds). >> >> -kg >> >> >> On Thu, Jun 6, 2013 at 8:12 AM, Ehsan Akhgari <ehsan.akhgari@gmail.com>wrote: >> >>> On Wed, Jun 5, 2013 at 9:30 PM, Chris Rogers <crogers@google.com> wrote: >>> >>>> >>>> >>>> >>>> On Wed, Jun 5, 2013 at 5:46 PM, Ehsan Akhgari <ehsan.akhgari@gmail.com>wrote: >>>> >>>>> Thanks a lot David for the detailed information, and also for keeping >>>>> up with the spec changes! >>>>> >>>>> So Chris (Rogers), given the above, are you OK with removing >>>>> AudioBufferSourceNode.gain from the WebKit/Blink implementation? (Note >>>>> that I have already implemented this in Gecko, but I would be more than >>>>> happy to remove it right away if you're OK with this.) Otherwise, we >>>>> should probably re-add it to the spec, I guess. :( >>>>> >>>> >>>> For this one, I think we can remove it from Blink, and I can suggest >>>> the same for WebKit. There might be a few other stragglers out there still >>>> using this, but it seems like it should be ok. >>>> >>>>> >>> Great news, thanks! I filed < >>> https://bugzilla.mozilla.org/show_bug.cgi?id=880265> to remove it from >>> Gecko too. >>> >>> Cheers, >>> -- >>> Ehsan >>> <http://ehsanakhgari.org/> >>> >>> >>> >>>> >>>>> -- >>>>> Ehsan >>>>> <http://ehsanakhgari.org/> >>>>> >>>>> >>>>> On Fri, May 31, 2013 at 6:52 AM, David Evans <dave@playcanvas.com>wrote: >>>>> >>>>>> Hi, >>>>>> >>>>>> We actually updated our engine back in April to support the latest >>>>>> spec so that it works in the latest Firefox builds. So we're no longer >>>>>> dependent on the gain attribute. We're happy for it to be removed and the >>>>>> spec kept clean and simple. >>>>>> >>>>>> We may have a couple of demos still running on old engine versions >>>>>> which use the gain node. In particular, I suspect this is one Chris is >>>>>> thinking of as it's linked from the Web Audio API samples page >>>>>> http://apps.playcanvas.com/dave/tutorials/3d_audio >>>>>> >>>>>> We've been meaning to update that to the latest engine and it's >>>>>> pretty trivial for us to do that, so it we're not worried about it >>>>>> breaking. The rest of our demos should already be up to date. >>>>>> >>>>>> Thanks, >>>>>> Dave >>>>>> >>>>>> >>>>> >>>> >>> >> >
Received on Friday, 14 June 2013 20:43:08 UTC