- From: Chris Wilson <cwilso@google.com>
- Date: Fri, 14 Jun 2013 11:36:05 -0700
- To: Kevin Gadd <kevin.gadd@gmail.com>
- Cc: Ehsan Akhgari <ehsan.akhgari@gmail.com>, Chris Rogers <crogers@google.com>, David Evans <dave@playcanvas.com>, "public-audio@w3.org" <public-audio@w3.org>
- Message-ID: <CAJK2wqWj86Odyc_fhgdXOGfiiEZ5t33oKp3qLM08Xqog4rrOoQ@mail.gmail.com>
Yes. We need to do some evangelism around all of the changes the spec has been through recently. On Fri, Jun 14, 2013 at 11:30 AM, Kevin Gadd <kevin.gadd@gmail.com> wrote: > Just a note on this topic: I was just visiting Turbulenz's website to play > one of their games, and they're completely broken against Web Audio > implementations that do not have AudioBufferSourceNode.gain. Someone should > evangelize with them before removing it from Blink/Gecko (as a result right > now you can't play their games in aurora/nightly Firefox builds). > > -kg > > > On Thu, Jun 6, 2013 at 8:12 AM, Ehsan Akhgari <ehsan.akhgari@gmail.com>wrote: > >> On Wed, Jun 5, 2013 at 9:30 PM, Chris Rogers <crogers@google.com> wrote: >> >>> >>> >>> >>> On Wed, Jun 5, 2013 at 5:46 PM, Ehsan Akhgari <ehsan.akhgari@gmail.com>wrote: >>> >>>> Thanks a lot David for the detailed information, and also for keeping >>>> up with the spec changes! >>>> >>>> So Chris (Rogers), given the above, are you OK with removing >>>> AudioBufferSourceNode.gain from the WebKit/Blink implementation? (Note >>>> that I have already implemented this in Gecko, but I would be more than >>>> happy to remove it right away if you're OK with this.) Otherwise, we >>>> should probably re-add it to the spec, I guess. :( >>>> >>> >>> For this one, I think we can remove it from Blink, and I can suggest the >>> same for WebKit. There might be a few other stragglers out there still >>> using this, but it seems like it should be ok. >>> >>>> >> Great news, thanks! I filed < >> https://bugzilla.mozilla.org/show_bug.cgi?id=880265> to remove it from >> Gecko too. >> >> Cheers, >> -- >> Ehsan >> <http://ehsanakhgari.org/> >> >> >> >>> >>>> -- >>>> Ehsan >>>> <http://ehsanakhgari.org/> >>>> >>>> >>>> On Fri, May 31, 2013 at 6:52 AM, David Evans <dave@playcanvas.com>wrote: >>>> >>>>> Hi, >>>>> >>>>> We actually updated our engine back in April to support the latest >>>>> spec so that it works in the latest Firefox builds. So we're no longer >>>>> dependent on the gain attribute. We're happy for it to be removed and the >>>>> spec kept clean and simple. >>>>> >>>>> We may have a couple of demos still running on old engine versions >>>>> which use the gain node. In particular, I suspect this is one Chris is >>>>> thinking of as it's linked from the Web Audio API samples page >>>>> http://apps.playcanvas.com/dave/tutorials/3d_audio >>>>> >>>>> We've been meaning to update that to the latest engine and it's pretty >>>>> trivial for us to do that, so it we're not worried about it breaking. The >>>>> rest of our demos should already be up to date. >>>>> >>>>> Thanks, >>>>> Dave >>>>> >>>>> >>>> >>> >> >
Received on Friday, 14 June 2013 18:36:33 UTC