Re: AudioBufferSourceNode.gain

Yes.  We need to do some evangelism around all of the changes the spec has
been through recently.


On Fri, Jun 14, 2013 at 11:30 AM, Kevin Gadd <kevin.gadd@gmail.com> wrote:

> Just a note on this topic: I was just visiting Turbulenz's website to play
> one of their games, and they're completely broken against Web Audio
> implementations that do not have AudioBufferSourceNode.gain. Someone should
> evangelize with them before removing it from Blink/Gecko (as a result right
> now you can't play their games in aurora/nightly Firefox builds).
>
> -kg
>
>
> On Thu, Jun 6, 2013 at 8:12 AM, Ehsan Akhgari <ehsan.akhgari@gmail.com>wrote:
>
>> On Wed, Jun 5, 2013 at 9:30 PM, Chris Rogers <crogers@google.com> wrote:
>>
>>>
>>>
>>>
>>> On Wed, Jun 5, 2013 at 5:46 PM, Ehsan Akhgari <ehsan.akhgari@gmail.com>wrote:
>>>
>>>> Thanks a lot David for the detailed information, and also for keeping
>>>> up with the spec changes!
>>>>
>>>> So Chris (Rogers), given the above, are you OK with removing
>>>> AudioBufferSourceNode.gain from the WebKit/Blink implementation?  (Note
>>>> that I have already implemented this in Gecko, but I would be more than
>>>> happy to remove it right away if you're OK with this.)  Otherwise, we
>>>> should probably re-add it to the spec, I guess. :(
>>>>
>>>
>>> For this one, I think we can remove it from Blink, and I can suggest the
>>> same for WebKit.  There might be a few other stragglers out there still
>>> using this, but it seems like it should be ok.
>>>
>>>>
>> Great news, thanks!  I filed <
>> https://bugzilla.mozilla.org/show_bug.cgi?id=880265> to remove it from
>> Gecko too.
>>
>> Cheers,
>> --
>> Ehsan
>> <http://ehsanakhgari.org/>
>>
>>
>>
>>>
>>>> --
>>>> Ehsan
>>>> <http://ehsanakhgari.org/>
>>>>
>>>>
>>>> On Fri, May 31, 2013 at 6:52 AM, David Evans <dave@playcanvas.com>wrote:
>>>>
>>>>> Hi,
>>>>>
>>>>> We actually updated our engine back in April to support the latest
>>>>> spec so that it works in the latest Firefox builds. So we're no longer
>>>>> dependent on the gain attribute. We're happy for it to be removed and the
>>>>> spec kept clean and simple.
>>>>>
>>>>> We may have a couple of demos still running on old engine versions
>>>>> which use the gain node. In particular, I suspect this is one Chris is
>>>>> thinking of as it's linked from the Web Audio API samples page
>>>>> http://apps.playcanvas.com/dave/tutorials/3d_audio
>>>>>
>>>>> We've been meaning to update that to the latest engine and it's pretty
>>>>> trivial for us to do that, so it we're not worried about it breaking. The
>>>>> rest of our demos should already be up to date.
>>>>>
>>>>> Thanks,
>>>>> Dave
>>>>>
>>>>>
>>>>
>>>
>>
>

Received on Friday, 14 June 2013 18:36:33 UTC