- From: Chris Wilson <cwilso@google.com>
- Date: Fri, 14 Jun 2013 13:44:57 -0700
- To: Ehsan Akhgari <ehsan.akhgari@gmail.com>
- Cc: Kevin Gadd <kevin.gadd@gmail.com>, Chris Rogers <crogers@google.com>, David Evans <dave@playcanvas.com>, "public-audio@w3.org" <public-audio@w3.org>
- Message-ID: <CAJK2wqWZ4sbQbzo55MPviempk4oXromB3vt_e3ZQSWTquvxt+A@mail.gmail.com>
Turbulenz? I haven't been, but I think some of my coworkers have been. I'll follow up, but I'm heading out of the office soon for a week (relocation) and will be largely unresponsive for that time. On Fri, Jun 14, 2013 at 1:42 PM, Ehsan Akhgari <ehsan.akhgari@gmail.com>wrote: > Chris, are you in touch with them? I tried contacting them as part of > https://bugzilla.mozilla.org/show_bug.cgi?id=861591 but they never > responded... > > -- > Ehsan > <http://ehsanakhgari.org/> > > > On Fri, Jun 14, 2013 at 2:36 PM, Chris Wilson <cwilso@google.com> wrote: > >> Yes. We need to do some evangelism around all of the changes the spec >> has been through recently. >> >> >> On Fri, Jun 14, 2013 at 11:30 AM, Kevin Gadd <kevin.gadd@gmail.com>wrote: >> >>> Just a note on this topic: I was just visiting Turbulenz's website to >>> play one of their games, and they're completely broken against Web Audio >>> implementations that do not have AudioBufferSourceNode.gain. Someone should >>> evangelize with them before removing it from Blink/Gecko (as a result right >>> now you can't play their games in aurora/nightly Firefox builds). >>> >>> -kg >>> >>> >>> On Thu, Jun 6, 2013 at 8:12 AM, Ehsan Akhgari <ehsan.akhgari@gmail.com>wrote: >>> >>>> On Wed, Jun 5, 2013 at 9:30 PM, Chris Rogers <crogers@google.com>wrote: >>>> >>>>> >>>>> >>>>> >>>>> On Wed, Jun 5, 2013 at 5:46 PM, Ehsan Akhgari <ehsan.akhgari@gmail.com >>>>> > wrote: >>>>> >>>>>> Thanks a lot David for the detailed information, and also for keeping >>>>>> up with the spec changes! >>>>>> >>>>>> So Chris (Rogers), given the above, are you OK with removing >>>>>> AudioBufferSourceNode.gain from the WebKit/Blink implementation? (Note >>>>>> that I have already implemented this in Gecko, but I would be more than >>>>>> happy to remove it right away if you're OK with this.) Otherwise, we >>>>>> should probably re-add it to the spec, I guess. :( >>>>>> >>>>> >>>>> For this one, I think we can remove it from Blink, and I can suggest >>>>> the same for WebKit. There might be a few other stragglers out there still >>>>> using this, but it seems like it should be ok. >>>>> >>>>>> >>>> Great news, thanks! I filed < >>>> https://bugzilla.mozilla.org/show_bug.cgi?id=880265> to remove it from >>>> Gecko too. >>>> >>>> Cheers, >>>> -- >>>> Ehsan >>>> <http://ehsanakhgari.org/> >>>> >>>> >>>> >>>>> >>>>>> -- >>>>>> Ehsan >>>>>> <http://ehsanakhgari.org/> >>>>>> >>>>>> >>>>>> On Fri, May 31, 2013 at 6:52 AM, David Evans <dave@playcanvas.com>wrote: >>>>>> >>>>>>> Hi, >>>>>>> >>>>>>> We actually updated our engine back in April to support the latest >>>>>>> spec so that it works in the latest Firefox builds. So we're no longer >>>>>>> dependent on the gain attribute. We're happy for it to be removed and the >>>>>>> spec kept clean and simple. >>>>>>> >>>>>>> We may have a couple of demos still running on old engine versions >>>>>>> which use the gain node. In particular, I suspect this is one Chris is >>>>>>> thinking of as it's linked from the Web Audio API samples page >>>>>>> http://apps.playcanvas.com/dave/tutorials/3d_audio >>>>>>> >>>>>>> We've been meaning to update that to the latest engine and it's >>>>>>> pretty trivial for us to do that, so it we're not worried about it >>>>>>> breaking. The rest of our demos should already be up to date. >>>>>>> >>>>>>> Thanks, >>>>>>> Dave >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >
Received on Friday, 14 June 2013 20:45:25 UTC